The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...
You gain the following benefits at all times.
You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Spectral Claws (Sword) attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by light is increased by 2.
Hank's lycanthropy becomes more invasive and agressive, leaving his form akin to a bipedal, anthropomorphic wolf, even after the full moon. His appearance is now that of a 7'2 humanoid wolf, with a full coat of black and white fur and a wolf's face and muzzle, tail and ears included.
His legs are now digitigrade, and his hands bigger in size. All these features make his lycanthropic nature extremely obvious, and his appearance specially intimidating during the night, when his red eyes show a slight glow.
You gain the following benefits at all times.
You are permanently and visibly transformed: anthropomorphic wolf. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You were subject to GenWyld genetic sequencing and modification before you were even born. In other words, you're huge and ripped and hot and have no known weaknesses. Your weird eyes, pronounced canines, and slightly bestial mannerisms single you out as the recipient of such treatments, but really, who's going to bring it up if they know what's good for them?
You gain the following benefits at all times.
You are permanently and visibly transformed: metahuman. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
Ugg very muscular. Ugg seem no care about cold. Very cool. Hah. Get it? Ugg make joke!
You gain the following benefits at all times.
You are permanently and visibly transformed: a muscular, hairy humanoid with thick, caveman-like facial features. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 2 and your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: Archaic Appearance - You are easily recognizable due to some unique feature about you, potentially alienating you from certain groups.
Possession of this Power grants the following Trauma at all times: Sapien Speech - You must roll Self Control whenever you talk or engage with someone meaningfully in conversation; on a failure, you slur your words into incomprehensible prehistoric human garble..
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Grim has a set of horns that grow from his forehead, betraying demonic heritage. He can peel the skin from his arm, wielding it as a blade made from his blood and sinew.
You gain the following benefits at all times.
You are permanently and visibly transformed: Horns & Red Eyes. You are considered to be a Sapient, Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You may make a +2 Weapon Damage Claw (Brawn + Melee/Brawl) attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The Skull is visible to all who would look upon the man who has undergone the transformation and his Phylactery Amulet is in the shape of a human skull on his neck proudly displayed for all to see. His Amulet in some form or way will try to persist as around his neck visible at all times. His Balaclava now serves a double purpose of hiding his identity and his horrific appearance that may set some off.
You gain the following benefits at all times. You must actively and obviously be using Phylactery Amulet to gain the benefits of this Effect.
You are permanently and visibly transformed: Shade Tinted Pale Skin with the Skull visible with no exterior tissue. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: Missing Skull Tissue.
Whenever you enter Combat, roll Mind, Difficulty 7. If you fail, you cannot choose which targets to attack.
The Severity of any Injury caused by Anything Holy is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.