The Boogeyman "̴̛̺̫̤͂̿̓͐̾̿̄̐̕Í̷̡̯͓̤̝͓͇͈̣͆͒̈̽̆͝ ̶̯͚̤͙̳͔̦̯̹̦̝͓̳͆̆̃̃̒̑̃̊̈́̍̄̿͑̔̊̄͝a̸͔̒̈́̎̈͛̇̅͛̐͗̀̉̕͝m̴̨̧̧̻͔̹͈̫̜̋̿̕͝ ̴̡̢̢͈̤̪̜̯̲͓̻̫͕̑̾̃̉̈́̃̄̊̋͗́͋̓̎̈̊̚͜͜p̴̨̢̲̭̝̮̥͕̟̜̜̥̣̟͎̳̭̔͗̄̈̂̚̚r̶̡̛̭̟̤̼̹̘̥͕̹̰̭͆̈̑̐̍͘͝ͅͅò̵̡̭͙͎̝̘̙̬̺̰̩̥̖̘̭̈́̎͋̆̎̍͋̚̚̚̚̕͠ͅͅơ̵͍̯̗̝͓̠̗̬̦̯͓͍̬̜͖̣͉̓̉̈́͐̔̑̉̕͝f̷̡̡̢̙̟̮͚͓̖͗́́̎͒̅̐̈́̎̚͜ ̷̝̰͔͈̉̄̀̉͊͆̄͋̂̿̾̅͛͝o̸̰̘̣̭͕̥̘͔͉̦̙̩̼̾͜f̵̛̛̯̹̤̭͙̰͎͙̞̖̺́̈̇̀̆̍̀̾́̑͆͘͝͝ ̵̫̫̝̹̠̗̹̲̰̐̇͐̐̌́͒͜͝H̶̢͙̝̩̙͚̯̹͚̜͓̺̤̤̹̞͓͐̈́͘u̸̢̲̟̪̲̦̫͙̤̪̼̱͉̞̼̲͊̀̈́̎͌̑̋̃̿͐̋̅̆͒ͅm̸̟̝̣̟̟͔̩̭̰̰͒̌͐͒̉́̋̚͠ͅă̸͕̻̤͈̗̤̻̼̲̘̱̱̟̼͗̅̆̊̕͜͠n̷̨̛͚̟̲̗̖̯̐͂̅͋͌͠i̶̡̦̩̗̞̻̘̫̮̥̩̰͎̓͛̿͆̋̓̓̓̾͒͋͗̓̕͝t̵̡̰̦̖̼̟̫͎̥̣̭͖̭̕͜ͅy̴̞̑̊͂̔͛'̴̡͔̣̝̖͈̳̫̅͌̈̓̅͂͐̊̏͒́́̋̔̀̚ş̸̠͕͇̼̻̪̞̘̅́̄̊̆͆̀̀̈́͘̚͠ ̴̘̬̬̯̙̘̯̘̀̾̒͠ŝ̸̡̨̥̝̠̳̺̪̩͒̂̋̂̂i̸̢̳͇̲̳͉͓͎̥̳̙̎͜n̸̜̲̮͙̟̔.̴̢̡̢͇͎̠̟̳̩̤̥͙̙͙̳͌̑̃̀̀̏͜.̶̧̢̡̛͍̜͎͖͓̥̈́.̷̢̧͇̝͙̘̗͔̦̹̻̰̘̓"̵͓͎̣̠̼̦̭̆̿͗̀͗̈́̈̈͋͆̍͛̉͆̕̚͝

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(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...


You gain the following benefits at all times.

You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage Spectral Claws (Sword) attack without additional equipment.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by light is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: anthropomorphic wolf. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: metahuman. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.

Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: a muscular, hairy humanoid with thick, caveman-like facial features. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 2 and your Charisma is increased by 1.

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

Possession of this Power grants the following Battle Scar: Archaic Appearance - You are easily recognizable due to some unique feature about you, potentially alienating you from certain groups.

Possession of this Power grants the following Trauma at all times: Sapien Speech - You must roll Self Control whenever you talk or engage with someone meaningfully in conversation; on a failure, you slur your words into incomprehensible prehistoric human garble..

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Horns & Red Eyes. You are considered to be a Sapient, Living being when targeted..

No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.

You may make a +2 Weapon Damage Claw (Brawn + Melee/Brawl) attack without additional equipment.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times. You must actively and obviously be using Phylactery Amulet to gain the benefits of this Effect.

You are permanently and visibly transformed: Shade Tinted Pale Skin with the Skull visible with no exterior tissue. You are considered to be a Sapient, Non-Living being when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

You can squeeze through any cracks and passageways a cat would be able to.

Possession of this Power grants the following Battle Scar: Missing Skull Tissue.

Whenever you enter Combat, roll Mind, Difficulty 7. If you fail, you cannot choose which targets to attack.

The Severity of any Injury caused by Anything Holy is increased by 2.

  • If you become split into multiple pieces, the Player controls the "main" piece, while the GM controls the others. Only the main piece can activate Effects.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.

Stock Inhuman Physiology Gifts

You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

The Severity of any Injury caused by fire and heat is increased by 2.

  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

The Severity of any Injury caused by electricity is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.