The Boogeyman "̴̛̺̫̤͂̿̓͐̾̿̄̐̕Í̷̡̯͓̤̝͓͇͈̣͆͒̈̽̆͝ ̶̯͚̤͙̳͔̦̯̹̦̝͓̳͆̆̃̃̒̑̃̊̈́̍̄̿͑̔̊̄͝a̸͔̒̈́̎̈͛̇̅͛̐͗̀̉̕͝m̴̨̧̧̻͔̹͈̫̜̋̿̕͝ ̴̡̢̢͈̤̪̜̯̲͓̻̫͕̑̾̃̉̈́̃̄̊̋͗́͋̓̎̈̊̚͜͜p̴̨̢̲̭̝̮̥͕̟̜̜̥̣̟͎̳̭̔͗̄̈̂̚̚r̶̡̛̭̟̤̼̹̘̥͕̹̰̭͆̈̑̐̍͘͝ͅͅò̵̡̭͙͎̝̘̙̬̺̰̩̥̖̘̭̈́̎͋̆̎̍͋̚̚̚̚̕͠ͅͅơ̵͍̯̗̝͓̠̗̬̦̯͓͍̬̜͖̣͉̓̉̈́͐̔̑̉̕͝f̷̡̡̢̙̟̮͚͓̖͗́́̎͒̅̐̈́̎̚͜ ̷̝̰͔͈̉̄̀̉͊͆̄͋̂̿̾̅͛͝o̸̰̘̣̭͕̥̘͔͉̦̙̩̼̾͜f̵̛̛̯̹̤̭͙̰͎͙̞̖̺́̈̇̀̆̍̀̾́̑͆͘͝͝ ̵̫̫̝̹̠̗̹̲̰̐̇͐̐̌́͒͜͝H̶̢͙̝̩̙͚̯̹͚̜͓̺̤̤̹̞͓͐̈́͘u̸̢̲̟̪̲̦̫͙̤̪̼̱͉̞̼̲͊̀̈́̎͌̑̋̃̿͐̋̅̆͒ͅm̸̟̝̣̟̟͔̩̭̰̰͒̌͐͒̉́̋̚͠ͅă̸͕̻̤͈̗̤̻̼̲̘̱̱̟̼͗̅̆̊̕͜͠n̷̨̛͚̟̲̗̖̯̐͂̅͋͌͠i̶̡̦̩̗̞̻̘̫̮̥̩̰͎̓͛̿͆̋̓̓̓̾͒͋͗̓̕͝t̵̡̰̦̖̼̟̫͎̥̣̭͖̭̕͜ͅy̴̞̑̊͂̔͛'̴̡͔̣̝̖͈̳̫̅͌̈̓̅͂͐̊̏͒́́̋̔̀̚ş̸̠͕͇̼̻̪̞̘̅́̄̊̆͆̀̀̈́͘̚͠ ̴̘̬̬̯̙̘̯̘̀̾̒͠ŝ̸̡̨̥̝̠̳̺̪̩͒̂̋̂̂i̸̢̳͇̲̳͉͓͎̥̳̙̎͜n̸̜̲̮͙̟̔.̴̢̡̢͇͎̠̟̳̩̤̥͙̙͙̳͌̑̃̀̀̏͜.̶̧̢̡̛͍̜͎͖͓̥̈́.̷̢̧͇̝͙̘̗͔̦̹̻̰̘̓"̵͓͎̣̠̼̦̭̆̿͗̀͗̈́̈̈͋͆̍͛̉͆̕̚͝

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(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...


You gain the following benefits at all times.

You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage Spectral Claws (Sword) attack without additional equipment.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by light is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Passive Gifts

You gain the following benefits as long as engaged in combat with Shotgun.

+2 dice to all Shotgun rolls.

You also gain the following effects:

  • I Shoot with my Mind: You may Exert your Mind to fire a shot completely blind without penalty.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.

You gain the following benefits as long as engaged in combat with firearms.

+2 dice to all firearms rolls.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.

You gain the following benefits at all times.

You gain an additional limb that functions as a standard human arm and hand.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your extra appendage can be used to attack in exactly the same manner as a Knife.

Your extra appendage can stretch to reach an additional 30 feet.

Possession of this Power grants the following Trauma at all times: Roll mind to get out of water.

Your Extra Appendage is incapable of fine object manipulation.

You gain the following benefits at all times.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

Stock Passive Gifts

You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.

+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • Armored Fist: You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.
  • Jiu-Jitsu:When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.

  • The total damage of a ju-jitsu grapple-attack is equal to your Outcome minus their Outcome. Bonus Damage from the Bonus Damage Parameter does not apply to damage dealt through this Enhancement.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

You gain the following benefits as long as engaged in combat with wooden longbows.

You receive +2 dice to all rolls using wooden longbows. Reloading is considered a Free Action.

You also gain the following effects:

  • Bullet Parry: You may Defend against any attack in range of your attacks. Defending this way still costs a Reaction.
  • Bullseye: If you are not making an attack, any projectile you fire will be considered a complete success without needing to make a roll.

You gain the following benefits at all times.

Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Constant Vigilance: You cannot be ambushed or caught-flat footed when awake. When asleep, you can make a Perception + Alertness roll at Difficulty 6 to wake up in time.
  • Can't Unsee: Any Trauma rolls you make are rolled at +2 Difficulty.

  • You can still be ambushed if you are incapacitated, stunned, or being kept unconscious supernaturally.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.