The Nightmare "ฬดอ‚ฬ•ฬฟฬ“อฬพฬ›ฬฟฬ„ฬฬบฬซฬคIฬทอออ†อ’ฬˆฬฝฬ†ฬฏอ“ฬคฬอ“อ‡อˆฬกฬฃ ฬถอ†ฬ†ฬƒฬƒฬ’ฬ‘ฬƒฬŠอ„ฬฬ„ฬฟอ‘ฬ”ฬŠอฬ„ฬฏอšฬคอ™ฬณอ”ฬฆฬฏฬนฬฆฬอ“ฬณaฬธฬ’อฬ•อ„ฬŽฬˆอ›ฬ‡ฬ…อ›ฬอ—ฬ€ฬ‰อ”mฬดอฬ•ฬ‹ฬฟฬจฬปฬงอ”ฬงฬนอˆฬซฬœ ฬดฬ‘ฬพฬƒฬ‰อ„ฬƒฬ„ฬŠฬ‹อ—ฬอ‹อƒฬŽฬšฬˆฬŠฬกอˆฬคฬชฬœฬขฬฏฬฒอ“อœฬขฬปฬซอœอ•pฬดฬ”อ—ฬ„ฬˆฬšฬšฬ‚ฬฒฬญฬฬฎฬฅอ•ฬŸฬจฬœฬœฬฅฬขฬฃฬŸอŽฬณฬญrฬถออ†อ˜ฬˆฬ›ฬ‘ฬฬฬญฬŸฬคฬผฬนอ…อ…ฬ˜ฬฅฬกอ•ฬนฬฐฬญoฬตอ€ฬšอ„ฬšฬšฬŽอ‹อ ฬ†ฬŽฬอ‹ฬšฬ•อ…ฬญอ™อŽฬกอ…ฬฬ˜ฬ™ฬฌฬบฬฐฬฉฬฅฬ–ฬ˜ฬญoฬตอƒฬ‰อ„อฬ”ฬ›ฬ‘ฬ‰อฬ•อฬฏฬ—ฬอ“ฬ ฬ—ฬฌฬฆฬฏอ“อฬฌฬœอ–ฬฃอ‰fฬทอ—ออฬŽอ’ฬ…ฬอ„ฬšฬŽฬกฬ™ฬŸฬฎอšฬกอ“ฬ–ฬขอœ ฬทฬ‰ฬ„ฬ€ฬ‰ออŠอ†ฬ„อ‹ฬ‚ฬฟฬพฬ…อ›ฬฬฐอ”อˆoฬธฬพฬฐฬ˜ฬฃฬญอ•ฬฅฬ˜อœอ”อ‰ฬฆฬ™ฬฉฬผfฬตฬฬˆฬ›ฬ‡ฬ›อ€ฬ†ฬอ€ออฬพฬฬ‘อ†อ˜ฬฏฬนฬคฬญอ™ฬฐอŽอ™ฬžฬ–ฬบ ฬตฬอฬ‡อฬฬŒฬอ’อœฬซฬซฬฬนฬ ฬ—ฬนฬฒฬฐHฬถออ˜อ„อ™ฬฬฉฬ™อšฬฏฬนอšฬœอ“ฬบฬคฬคฬนฬขฬžอ“uฬธอŠอ€อ„ฬŽอŒฬ‘ฬ‹ฬƒฬฟอฬ‹ฬ…ฬ†อ’ฬฒฬŸฬชฬฒฬฆฬซอ™ฬคฬชฬผฬฑอ‰อ…ฬžฬขฬผฬฒmฬธอ’ฬŒอ ออ’ฬ‰ฬšฬฬ‹ฬŸฬฬฃฬŸฬŸอ”ฬฉฬญอ…ฬฐฬฐaฬธฬ†อ—อ ฬ•ฬ…ฬ†ฬŠอ•ฬปฬคอˆฬ—ฬคฬปฬผฬฒฬ˜อœฬฑฬฑฬŸฬผnฬทฬฬ›อ อ‚ฬ…อ‹อŒอšฬŸฬฒฬ—ฬจฬ–ฬฏiฬถฬ“อ›ฬฟอ†ฬ‹ฬ“อƒอƒฬพฬ•อ’ออ‹อ—ฬ“ฬฆฬฉฬ—ฬžฬปฬ˜ฬซฬฎฬกฬฅฬฉฬฐอŽtฬตฬ•ฬฐฬฆฬ–ฬผฬŸฬซอŽฬกฬฅอ…ฬฃฬญอœอ–ฬญyฬดฬ‘ฬŠอ‚ฬ”อ›ฬž'ฬดฬ…อŒฬˆฬ“ฬ…ฬšอ‚อฬŠฬอ’ฬฬฬ‹ฬ”อ€อ”ฬฃฬฬ–อˆฬกฬณฬซsฬธฬ…ออ˜ฬ„ฬŠฬ†อ†ฬ€ฬšฬ€อ„อ ฬ อ•อ‡ฬผฬงฬปฬชฬžฬ˜ ฬดอ€ฬพอ ฬ’ฬ˜ฬฌฬฌฬฏฬ™ฬ˜ฬฏฬ˜sฬธฬ‚อ’ฬ‚ฬ‹ฬ‚ฬ‚ฬกฬฅฬฬ ฬณฬบฬชฬฉฬจiฬธฬŽฬณอœอ‡ฬฒฬณอ‰อ“อŽฬฅฬณฬขฬ™nฬธฬ”ฬœฬฒฬฎอ™ฬŸ.ฬดอŒฬ‘ฬƒฬ€อ€ฬอ‡ฬขอŽฬ อœฬŸฬณฬฉฬคฬฅฬกอ™ฬ™ฬขอ™ฬณ.ฬถฬ›อ„อฬœฬงอŽอ–อ“ฬฅฬขฬก.ฬทอƒอ‡ฬอ™ฬขฬ˜ฬงฬ—อ”ฬฆฬนฬปฬฐฬ˜"ฬตฬ†ฬฟออ—ฬ•ฬ€อ—ฬšอ„ฬˆฬˆอ‹อ†ฬอ›ฬ‰อ†อ“อŽฬฃฬ ฬผฬฆฬญ

1
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...


You gain the following benefits at all times.

You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage Soul Siphon (Rifle) attack without additional equipment.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by light is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Passive Gifts

You gain the following benefits as long as you are wearing this Artifact.

Your Body and Mind Penalties are reduced to 0.

If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.
  • Sight: You can see things that are normally invisible to the naked eye, such as fingerprints and bacteria.

Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.

  • Your microscopic vision requires a close look at a very small, specific area to use. It does not grant increased distance vision, it simply provides a higher resolution, allowing you to see finer and finer detail.

You gain the following benefits at all times.

Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Quick Thinking: Any Intellect rolls other than Power activations are made as Free Actions. You get +2 dice to all Initiative rolls.
  • Remarkably Self-Aware: You may roll Intellect at Difficulty 7 to โ€œscanโ€ yourself for abnormalities; any outside influences on your thoughts/mind will be detected, as well as Traumas, etc. If your Outcome is 3 or higher, you may Exert your Mind to cancel the effect.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.
  • Hearing: You automatically know the origin location of any sound you hear, and you can tell which Action caused the sound.

Possession of this Power grants the following Trauma at all times: being hunted.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.

Stock Passive Gifts

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.

Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.

You gain the following benefits as long as engaged in combat with firearms made in your home country.

+2 dice to all firearms made in your home country rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

You gain the following benefits at all times.

Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Brilliant Deduction: You may spend five minutes pondering an enigma, puzzle, or mystery, and roll Intellect at Difficulty 8. Success will reveal a clue or other tidbit that you have otherwise missed. Limit once per enigma.
  • Insufferable Know-It-All: Any social rolls you make are at +1 Difficulty, and if someone else can answer an informational question or solve a puzzle before you do, make a Trauma roll. The Difficulty of this Trauma roll cannot be reduced by any means.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.

You receive +2 dice to any rolls to pilot a vehicle.

You also gain the following effects:

  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

  • This Effectโ€™s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.