After using his cleaver to end many different supernatural entities, doing this has caused it to develop occult runes along the length of the blade and handle, This enables the blade to do increased damage to non-humans, when the blade deals damage to a non-human it seems to have been dealt by a far larger blade.
This Artifact can be used as a knife. It is roughly the same size as a knife and just as difficult to conceal.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
June 12, 2024, 10:51 p.m. - Revision Cost: 1. Added Enhancement: Bane, Removed Enhancement: Shredder
In a stabbing motion, it quickly goes in and out without needing to worry of striking bone nor getting stuck.
This Artifact can be used as a Thrusting Sword. It is roughly the same size as a Thrusting Sword but can be collapsed into Lighter and concealed. Collapsing or expanding it costs a Free Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective
You also gain the following effects:
When removed from it's sheath and offered a prayer, Caliburn glows with a golden light and becomes anathema to those that resist god. Able to smash through any defense powered by God's light this sword has laid dormant in the vaults under Vatican city for a millennia until the time to hunt monsters has come again!
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
This Artifact can be used as a motorcycle. It is roughly the same size as a motorcycle but can be collapsed into a flip phone and concealed. Collapsing or expanding it costs a Quick Action.
This motorcycle has rear twin disk brakes, specially tuned suspension, and a support AI named Sheryll. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The most prominent engraving on the bracer, the nib of an old fashioned pen, raises slightly from the surface. With a flick of the wrist or finger, a shiny golden shuriken in the shape of a pen nib fires from the wearer's fingertip. Trailing behind the shuriken is a thin line of ink, which vanishes on impact along with the nib. If the wearer chooses to, they transpose along the path of the ink from where they were to where it hit, appearing to move as a thicker section of ink along the line. Even if no fingers point straight at the target, the shuriken curves in flight to hit more accurately.
The bracers have multiple engraved images, each of them deep enough through the bronze to show the titanium beneath. While made as a pair of bracers, each is a different artifact. They were made as high quality costume elements but are fully functional for defense. The engravings were originally simply images with a personal meaning, but over time more will likely become enchanted.
Each function of the bracer is manifested from the enchanter's mental visualization, and the personal energy of the wearer.
This Artifact produces ephemeral projectiles that can be used as a shuriken.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
A large Spanish galleon, armed to the teeth with weapons and ready for war. Enough space to hold a crew of over 100 and large cargo bay below, 4 decks, 4 masts, with a menacing red glow emitting from the front, ready to rain fire on all those who dare oppose her.
A flaming ship, a fearful sight,
The Fallen Flame, bathed in night.
With Captain Doug, skeletal guide,
Through stormy seas, it fiercely rides.
Forty cannons, roaring thunder,
A dual fireball, hellish plunder.
Red sails billow, ghostly crew,
A tale of terror, dark and true.
The damned sail on, a haunting fear,
Their skeletal laughter, cold and drear.
A legend born, a haunting sight,
The Fallen Flame, reigns with might.
This Artifact can be used as a Flaming Galleon. It is roughly the same size as a Flaming Galleon and just as difficult to conceal.
This Flaming Galleon has 40 standard cannons, 2 frontal cannons, 2 rearward cannons, gunpowder kegs to be thrown off the back, dual fireball shooter off the front.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Whenever you show this Artifact to someone, you may give a general description of an Object within the category of forms of identification, and anyone who hears the description and sees the Artifact will have their mind fill in the details to complete the illusion.
The way the Artifact is seen can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents