McKenna has been chosen, Her name is carved into the Watch.
I have chosen it's Zealot.
There will not be another.
Seek me in the skies.
Beyond the blurry lies.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
This Artifact's creator is always aware of the direction and distance to this Artifact.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Red Desire: If someone takes an injury, Roll self control, If failed you must check their injury and attempt or request any amount of their blood. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Though impressively durable, the fact is his outfits are still as stylish and functional.
Even torn to shreds, it's value and craftsmanship is apparent.
The standard Suit has the following features:
Integral Armor: 2 pts to all locations, including shoes. Impermeable Gloves with mag-lock band for NBC seal.
Full Sensor Suite w/ Haptic Controls & Voice Commands: Biometrics, O2 Quality Sensor, Radiation Detector, Laser Detector, Bug Detector, GPS, Panic Button
Anti-Surveillance Infrared LED Suite: Will obscure the wearer from all low light devices.
Thermal Sink & Climate Control: Will absorb & block heat emissions to power electronics. Can use battery to heat interior for a limited time.
Headscarf: Transparent, NBC Resistant Material. Magnetic strips in the trim allow it to be sealed to the collar for an airtight seal when deployed
Belt: Unbreakable thread, hidden pocket - 2k in local currency
Hidden Pockets: Sleeves, Coat, Ankle
Sensible Shoes: Polycarbonate toe & puncture resistance, hermetically sealed backup battery in each heel.
AI Integration: can remotes access "Slick AI" with a command. Local systems firewall is in place.
Integrated Mobile/AI Assistant: Capable of making calls w/ end to end encryption w/ Triple integrity check (Anti-Sting Ray). Voice to Text translation.
Security Suite: Jailbreak NFC, Bluetooth, Infrared Transceiver, Proximity ID Sensor
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
Stripes is well equipped for melee combat using his powerful jaws and talons. I wouldn't want to get on the bad side of those teeth.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
Now undead his body is no longer human. He has bolstered enhanced abilities and does not age.
You gain the following benefits as long as Must have consumed 1 pint of blood in the last 24 hours and No effect on direct sunlight.
You are permanently and visibly transformed: Vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by Silver is increased by 2.
Raising his gun, Krik turns his head away and yells "Dakka Dakka". Magically, the bullet heats up, it is sent barreling out of the barrel toward whoever is on the other side of the gun.
The gun is just a regular gun. Krick just happens to be really lucky. He doesn't know how to use it, hence why he can't do it with other guns.
You gain the following benefits as long as engaged in combat with Submachine Gun.
Your attacks with Submachine Gun deal +2 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Carlyle has always spent most of his years searching for antiques in the form of offensive weaponry, while caring very deeply about his hobby of sewing clothes for the orphaned children down the block. During his searches, he has honed his skill with these ancient weapons and developed his own martial techniques designed to break the opponent's weapon before his own breaks by itself due to its worn and torn condition.
You gain the following benefits as long as you are engaged in combat with melee weapons.
Your attacks with melee weapons deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.