Chimera Emperor Launcher "3...2...1... Let it Rip!"

2
An extraordinary crossbow.
Used by Sora Tatsuya, Created by Atroniac.
On Legendary Artifact Chimera Drago.

Sora loads Chimera Drago into its launcher before firing it at a target. Sora can also charge the launch causing Chimera Drago to be cloaked in flame when fired.
(Flavor note: As Chimera Drago serves as the ammunition for this power Sora must take at least a quick action to recall Chimera Drago before using this gift again. Effectively a reload)


This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. Attacks do not require a successful called shot to do damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Not Quite Flying: You may Exert your Mind and use up your Movement to “follow” any attack using this weapon, traveling right next to its point of impact.
  • Ultra-Shot: Spend one Action preparing an attack. This does not count as Aiming. Next Round you may make an attack as though the range of this weapon was 1200 feet

  • The attack must be the primary form of attack for this weapon.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

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Gift from the Asset Gifted spent on new power: Dragon Emperor Launch    (since refunded)

Community Projectile Launcher Gifts

This Artifact can be used as a slingshot. It is roughly at least twice as large as a slingshot and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Xaczans crash landed on earth in a small meteorite and will seek out the nearest intelligent being to bond with. Other pieces of it were scattered throughout the earth due to the meteor breaking into pieces when entering the atmosphere. The bow absorbs energy from its surroundings and condenses it into a ball of pure energy before expelling it in a beam with the shape of an arrow when you release the shot.

When wielded you will feel a light pulsating effect, almost like a heartbeat. A weird voice will begin speaking to you in an unknown language you can't comprehend.

This Artifact can be used as a bow. It is roughly the same size as a bow but can be collapsed into Pen and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Outcome + 4 Weapon Damage. The target's Armor is fully effective against this damage. Attacks do not require a successful called shot to do damage.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: You must make a Self Control roll to willingly part with or otherwise be without the item.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • If there is not enough free space to expand the object, it cannot be expanded.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a bow. It is roughly the same size as a bow and just as difficult to conceal.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. The target's Armor is fully effective against this damage. Attacks do not require a successful called shot to do damage.

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Disfigured. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a slingshot. It is roughly the same size as a slingshot and just as difficult to conceal.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Bane: Injuries dealt to enemies of the kingdom of isreal are increased by 2 Severity levels.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Stock Projectile Launcher Gifts

This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.