The mists begin to raise out of the ground, curling around Elizabeth's legs before spreading out, settling in the area. The fogs intensify, and in a blink, you can only see ahead of your nose.
Elizabeth, one of the mistwalkers, is favoured by them. They never fully block her vision, although it is harder to see.
Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use a small vial containing the mists of the mist house to activate this Effect.
You create a hemispherical dome of mist and fog originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Your zone blends with the environment, seeming to arise naturally from local effects. Observers who roll Perception + Alertness and achieve an Outcome 4 or higher notice that it is unnatural.
Possession of this Power grants the following Trauma at all times: Flinch: Make a trauma roll whenever you're touched without your permission.
The final boss lets out an enraged scream that seems to reverberate with hundreds of voices alongside his own, turning the very environment around him ashen and intensely hot.
Exert your Mind and spend an Action.
You create a hemispherical dome of ashy air and molten, rocky ground originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see your eyes turn red as you channel the enraged screams of all those you've wronged.
You may only use this Effect once per day.
This is a power that Luci could not hope to wield, even with Ena's help. No, it is Ena herself who is solely capable of something so cataclysmic in scale and even then, she can only do so on the backing of specific conditions. There is only a small window in which Ena can amass the power to rip open a one-way portal from the Well:
- Luci's alternate form, Ena, must be triggered and active.
Whereafter, Ena clasps their hands together and chants with a wide smile upon her face. Ink surges out from beneath her feet in vast quantities, using it as a medium to jump start the portal that leads to the Well. And once it takes, the flow becomes a cascade that surges forth in large quantities, working rather quickly to rapidly fill out a large space. Along with the hazy darkness comes a dizzying feeling of being upside down and inside out. The air is thick and suffocating, and slows the mind. An uncountable number of creatures from oblivion reach out of the refuse, touching, grabbing, pulling, biting, scratching, clawing, crawling, and gnashing like mindless beasts.
Those that are unfortunate enough to be close enough to see Umbra activate this effect will meet eyes with one of The Well's Eidolons. And take it from Luci herself, that is no fun experience.
Exert your Mind and spend an Action. This Effect cannot be used unless when Luci is within her Alternate Form. You must use up 4,000 Liters of Ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You create a hemispherical dome of inky viscious refuse originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Umbra's pure and sinister adversarial intent. It's almost as if a heavy pressure of immeasurable magnitude slowly dawns onto those around. All of her uncontainable intent to burn the world to the ground, backed by the insatiable hunger of the Well at her fingertips. And there is nothing to exemplify that more than with this ability.
You may only use this Effect once per day.
When Wonderland's gift is activated, participants experience a surreal transformation of their surroundings. The environment shifts unpredictably, morphing into fantastical landscapes straight out of a dream. Colors become vivid, and ordinary objects take on bizarre qualities. Participants may find themselves behaving unusually, influenced by the enchanting but unpredictable nature of Wonderland.
Exert your Mind and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of Alicia goes crazy and affects those around her. originating at the chosen Location, with a radius of 60 feet, and lasting for as long as you maintain Concentration. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: wonderland.
The resolve of an old man wtih a tophat
You gain the following benefits at all times. You must actively and obviously be using a Cane to gain the benefits of this Effect.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
CLYW outstretches their hand, ripping apart the fabric of the game with a snap of their fingers, allowing the game's code to spill out into the world around them.
Exert your Mind and spend an Action. Select a Location within 20 feet of you.
You create a hemispherical dome of Code Breaches originating at the chosen Location, with a radius of 20 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.