Doesn't matter
You gain the following benefits at all times.
You get +4 dice to any Mind resistance rolls you make. You also gain the following effects:
After his transformation, Leopold found himself able to move through the world unnoticed, even in broad daylight. He can slip past people, blending into shadows, often remaining completely unseen. But this newfound ability came with a curse—ever since the night he was bitten on his shoulder and neck, he has been haunted by nightmarish visions that blur reality and torment his sleep. Along with the haunting dreams, the bite site now aches constantly, a painful reminder of the dark change he underwent. His shoulder throbs with each passing day, as if the curse itself is trying to break free.
You gain the following benefits at all times.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Possession of this Power grants the following Battle Scar: Shoulder subluxation.
Possession of this Power grants the following Trauma at all times: The Darkness (Nightmares).
You resemble a large blue turtle with a brown shell. Your shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling you to swim at high speeds.
You gain the following benefits at all times.
You are permanently and visibly transformed: a blue turtle. You are considered to be a Sapient, Living Creature when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Wetlands or Aquatic Environments, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
SCP-8461 appears to be a completely mechanical construction designed to replicate the human form, only without any skin.
And it really doesn't like to be told it's a robot.
SCP-8461 is a machine designed to almost perfectly replicate the human form in appearance. However, one problem was that the craftsman for the object, identified as Kari Bass was found dead of a heart attack before she could finish.
As such, 8461 appears as a human stripped of all skin, though grey and metallic in colour.
You gain the following benefits as long as you cannot heal naturally and you gain the following Drawback. Inorganic: You cannot digest food or drink, or receive regular medical assistance. Instead, if you partake in these activities you have a -1 dice penalty to all rolls for 3 rounds as your body flushes out the toxins. This effects can stack. Instead, you must receive repairs using Technology.
You are permanently and visibly transformed: Android. You are considered to be a Sapient, Non-Living Computer when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You get +3 to your Body rating, but -1 to your Mind rating.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: I'm Human!: When any mention is made of you being a machine, you just succeed on a Self-Control roll or immediately fly into a rage.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Cleric of Mothman now holds the skin of Mothman himself, along with his signature colors...which just so happen to be pretty neutral.
You gain the following benefits at all times.
You are permanently and visibly transformed: a humanoid with dark grey hairs and skin that exudes a slight bit of moth dust. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Whether it is the exposure to the swamp, or the fact that he doesn't look too close when he eats, he seems to never really get sick. He fishes where the radiation is apparently dumped and has no real issues.
You gain the following benefits at all times.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: Acrophobia.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.