<DESCREVER DEPOIS>
Exert your Mind (unless you win a coin flip) and spend an hour. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
Neil generates a portal of miasma in front of him, and reaches in, either depositing or withdrawing a corpse.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Corpses in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 5 of them at a time.
Time is effectively frozen in your Stash. Sapient targets still experience a local passage of time inside the stash, and this does not extend the duration of Effects inside the stash.
as lornn start putting down an iron plate and throwing taps with his hammer and his braids start to glow bright fire red he starts humming and throwing repetitive strong taps that forms small sparks and with each tap thrown some souls escape from the metal plate and they start screaming before they explode
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use a metal plate to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see as lornn uses his power each tape of his hammer lets some souls escape from the metal plate and they scream and explode.
Possession of this Power grants the following Battle Scar: wheezing.
Reacharound pushes a button that allows him to sense nearby gay people but also allows them to be aware of his presence
Expend a point of Battery and spend an Action.
You automatically detect all the lgbt within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any the lgbt come within 300 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Even if there are no the lgbt within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
All the lgbt who you can sense are equally able to sense you.
After ripping the page, a red deamon apears reading a copy of the paper (takes them a minit to finish)while drinking a crimson liquid. They will look at the castera giving them a thumbs up after finishing the cup. Looking at your hands will let you see a paper cut as you feel a bit light headed as if you just donanted blood.
Use up this A4 paper and spend one minute.
Summon a single Red demon at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give.
When focusing, Tam can respond instinctively to incoming attacks, using her abilities to dampen the force. And to riposte, really - throwing a spike of force back at her attacker.
Focusing that hard is hard on her, though. Stressful.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll Intellect + Melee at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 6 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
This Effect is not obvious, and the only sign you are using an Effect is twitching fingers. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Possession of this Power grants the following Trauma at all times: Formal Duelist - You must roll self-control to turn down an offered fair fight. You may exert your mind and suffer a limit check failure to ignore the offer if you fail.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend one minute. You must actively and obviously use a cell phone to activate this Effect.
Summon a single goon at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.