The Nightmare "̴̛̺̫̤͂̿̓͐̾̿̄̐̕Í̷̡̯͓̤̝͓͇͈̣͆͒̈̽̆͝ ̶̯͚̤͙̳͔̦̯̹̦̝͓̳͆̆̃̃̒̑̃̊̈́̍̄̿͑̔̊̄͝a̸͔̒̈́̎̈͛̇̅͛̐͗̀̉̕͝m̴̨̧̧̻͔̹͈̫̜̋̿̕͝ ̴̡̢̢͈̤̪̜̯̲͓̻̫͕̑̾̃̉̈́̃̄̊̋͗́͋̓̎̈̊̚͜͜p̴̨̢̲̭̝̮̥͕̟̜̜̥̣̟͎̳̭̔͗̄̈̂̚̚r̶̡̛̭̟̤̼̹̘̥͕̹̰̭͆̈̑̐̍͘͝ͅͅò̵̡̭͙͎̝̘̙̬̺̰̩̥̖̘̭̈́̎͋̆̎̍͋̚̚̚̚̕͠ͅͅơ̵͍̯̗̝͓̠̗̬̦̯͓͍̬̜͖̣͉̓̉̈́͐̔̑̉̕͝f̷̡̡̢̙̟̮͚͓̖͗́́̎͒̅̐̈́̎̚͜ ̷̝̰͔͈̉̄̀̉͊͆̄͋̂̿̾̅͛͝o̸̰̘̣̭͕̥̘͔͉̦̙̩̼̾͜f̵̛̛̯̹̤̭͙̰͎͙̞̖̺́̈̇̀̆̍̀̾́̑͆͘͝͝ ̵̫̫̝̹̠̗̹̲̰̐̇͐̐̌́͒͜͝H̶̢͙̝̩̙͚̯̹͚̜͓̺̤̤̹̞͓͐̈́͘u̸̢̲̟̪̲̦̫͙̤̪̼̱͉̞̼̲͊̀̈́̎͌̑̋̃̿͐̋̅̆͒ͅm̸̟̝̣̟̟͔̩̭̰̰͒̌͐͒̉́̋̚͠ͅă̸͕̻̤͈̗̤̻̼̲̘̱̱̟̼͗̅̆̊̕͜͠n̷̨̛͚̟̲̗̖̯̐͂̅͋͌͠i̶̡̦̩̗̞̻̘̫̮̥̩̰͎̓͛̿͆̋̓̓̓̾͒͋͗̓̕͝t̵̡̰̦̖̼̟̫͎̥̣̭͖̭̕͜ͅy̴̞̑̊͂̔͛'̴̡͔̣̝̖͈̳̫̅͌̈̓̅͂͐̊̏͒́́̋̔̀̚ş̸̠͕͇̼̻̪̞̘̅́̄̊̆͆̀̀̈́͘̚͠ ̴̘̬̬̯̙̘̯̘̀̾̒͠ŝ̸̡̨̥̝̠̳̺̪̩͒̂̋̂̂i̸̢̳͇̲̳͉͓͎̥̳̙̎͜n̸̜̲̮͙̟̔.̴̢̡̢͇͎̠̟̳̩̤̥͙̙͙̳͌̑̃̀̀̏͜.̶̧̢̡̛͍̜͎͖͓̥̈́.̷̢̧͇̝͙̘̗͔̦̹̻̰̘̓"̵͓͎̣̠̼̦̭̆̿͗̀͗̈́̈̈͋͆̍͛̉͆̕̚͝

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(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...


You gain the following benefits at all times.

You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 1.

No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage Death Touch attack without additional equipment.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by light is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Power Gifts

This Effect activates whenever Someone or thing try to attacking her. It does not require an Action or Exertion. Select a Animate target within 20 feet. This Effect cannot be used unless Don’t work on monster that Relate to the void. You must actively and obviously use Necklace to activate this Effect. Roll Perception + Occult at Difficulty 7.

If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 3 rounds. Dice pools may be reduced all the way down to 0 by this penalty.

  • If a character has a dice pool reduced to 0, they cannot attempt that action.
  • If a character Exerts their Mind to ignore penalty, it also ignores penalty from this Effect.
  • You can target yourself if you qualify as a valid target by the other requirements.

Many scholars of occult ran into a problem of not being able to put up a powerful enough barrier, either due to low mana capacity, low mana throughtput, troubles with concentration, or all three at the same time. But what if instead of creating one strong barrier, you just created multiple weak ones in several layers?

Of course, you could always run into a problem of creating a barrier too weak to fully protect against any significant attack, and you are sacrificing some of the advantages of single-layer barrier, like it restoring itself to full power every three-five seconds, or being able to create one in a split second if necessary. On the other hand, you receive what is effectively a barrier which does not requires your full focus to keep it functioning, and can be created even if you aren't the most capable magic-wise, and will be able to provide at least some level of protection against any attack, unless you manage to completely botch the rite

Exert your Mind and Spend an Action to activate. Select a Animate target within arm's reach. Roll Intellect + Occult at Difficulty 6.

If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

The Barrier will fall after an hour, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

  • You can target yourself if you qualify as a valid target by the other requirements.

You gain the following benefits at all times.

Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

Exert your Mind and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect. This Effect cannot be used unless The place is lit up and there are electronics in the area.

You create a zone of Electrical Shut down in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:

  • No Comms: Any being inside the zone cannot communicate in any way with any being outside the zone and vice-versa.
  • Suppressed Vision: The zone is fully blocked from view. Nothing within the zone may see anything or be seen from the outside. Any rolls that rely on sight fail automatically, and any rolls that benefit from sight are made at -3 dice.
The zone expands immediately to its full size from the chosen Location, but will be stopped from spreading in a particular direction by any barriers or cover, and can only fit through openings large enough to fit a grown adult. If a new opening appears while the Effect is still active, it will finish spreading in that direction.

Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.

Your zone blends with the environment, seeming to arise naturally from local effects. Observers who roll Perception + Alertness and achieve an Outcome 4 or higher notice that it is unnatural.

  • If you select a location at the edge of your range, you will be just outside the zone once the Effect is activated
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. This Effect cannot be used unless scar must be submerged in water. Select up to four Battle Scars on yourself to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Stock Power Gifts

Exert your Mind and spend two Actions performing the following ritual: open up the app on your cell phone, make your selection, and prepare to film. Select a target within arm's reach. You must actively and obviously use cell phone camera to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Choose an illusion to generate, which can be no larger than a person.

The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.

Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.

The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.

  • You must retain Concentration to keep up the effect; if your Concentration is interrupted, the effect will end.
  • while you can use an illusion to obscure something smaller, you cannot make anything directly invisible (you can’t make a tank look like a regular baseball, but you can hide it in an illusion of a giant baseball).
  • You may only puppeteer a single illusion at once.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. Select a target Location within 75 feet.

You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.

You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.

  • This does not satisfy the Line of Sight requirement for targeted Effects.

Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.

As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.

You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.

You are subject to the following effects while gliding or flying:

  • Evasive Maneuvers: During your turn, if you moved mostly through the air but traveled less than your Free Movement, all attacks against you are at a -2 dice penalty until your next turn.
  • Earthbound: You cannot fly or glide in an atmosphere thin enough to be unbreathable.
  • Weight-Limited: This Effect is suppressed any time you are over-encumbered.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

You gain the following benefits as long as engaged in combat with wooden longbows.

You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.

Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.

If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

  • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
  • Effects which circumvent Armor completely also circumvent your barrier.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.