Expertise in several forms of unarmed combat, such as: Muay Thai, Taekwondo, Tai Chi, Kickboxing, Karate, Kung Fu, Aikido, Judo, Kendo, Krav Maga, Wing Chun, Jeet Kun Do, Hapkido, Capoeira, Brazilian Jiu-Jitsu, and Jiu-Jitsu.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Matthew was given a gift to help him begin to watch the world around him and he will find those who hurt him and hurt them more. By drinking the blood of the monster that killed his family he has become a monster.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Being in tune with the power of the earth, Amaranth can lend this favor to objects to ease the Earth's hold over them. Allowing them to fly fast and true, even if they'd normally never be able to fly easily at all.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
After vanquishing The Spirit, Frank found himself with an uncomfortable calm. It was almost terrifying, the sheer quiet of it all. For once in his miserable life, his mind didn't race. The constant arguments were done away with; all that remained was a lonely feeling and a desire to never be controlled again.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make.
You can feel your natural form's ears, even if they are invisible to others. Observers may note you are more tense and focused.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
A cybernetic prosthesis that replaces the index finger, a biomechanical relic engineered from damascened orichalcum layered over carbon-shielded tungsten, embedded with a rotating matrix of self-replicating circuits and microscopic gears modelled after Heronian pneumatics allowing blood to flow. Its joint casings resemble miniature Roman arches, each housing magnetic servos that emit a faint, harmonic vibration calibrated to stellar drift, and a obsidian fingernail. Glyphs resembling a fusion of Arabic script, lauburu spirals, and machine-readable code scroll across its surface in response to proximity with encrypted or anomalous data.
You gain the following benefits at all times. You must actively and obviously be using Finger of the Omnissiah to gain the benefits of this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Possession of this Power grants the following Battle Scar: Finger of the Omnissiah.
Possession of this Power grants the following Trauma at all times: Visions of Machines.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects: