Become a 16-year-old girl version of Pal.
Hair becomes bluish white and long. Eyes and fingernails take on a solid the bluish white color and the appearance of the moonstone gem.
You are wearing an armored super hero outfit with a helmet and gauntlets. The colors are blue with highlights of white, and a large moonstone gem in the center of its chest plate.
You are stronger, and can ignore physical and mental impairments.
Become a magical girl named Moonstone. This comes with a floating delusion that follows you around named Pascal, and a compulsion to separate your identities.
When you are Moonstone, you feel safe, and secure, and like you are naturally, and have always been a girl. No memories are changed, just internal sense of gender identity. It swaps back when you swap back.
Exert your Mind and spend an Action.
You transform into Magical girl for 30 minutes. You have access to all of your Powers while you are Magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Armored superhero outfit. Similar to flack jacket, brass knuckles. Includes a small knife. Covered in small moonstone gems, and a large one near the chest. Also 6 flares, 2 canisters of teargas, A backpack with a field surgery kit/ med kit, 6 hand held chemical flares, a flare gun, and 6 shootable flares. Also 100 feet of rope.
Possession of this Power grants the following Trauma at all times: Pascal: Delusion of powerful entity that looks vaguely like a floating stuffed animal named Pascal that follows you around. You believe it granted you powers. In any stressful situation, or when GM calls for it roll self-control to not talk to Pascal and Separate Identity: When in one identity, you feel a flash of rage and discomfort whenever someone used the name of the other form/ identity. Make a self-control roll to not react violently..
The supernatural forces that keep Ichabod's spirit going reject mortal sicknesses. You also know if any plague enters your rotting body.
You gain the following benefits at all times.
You get +0 dice to any Body resistance rolls you make. You also gain the following effects:
You gain the following benefits as long as It only appears during the Holy Gundam Phase and you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
Donovan holds a rosary tightly to his chest as he mutters a prayer in Hebrew, before staring intensely at the target and beginning to discern their nature... to varying degrees of success.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You must actively and obviously use Rosary to activate this Effect. At the end of your investigation, roll Intellect + Occult at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Your nano bots allow you to perceive sound better
You gain the following benefits at all times. You must actively and obviously be using Diamond pendent to gain the benefits of this Effect.
Your senses are enhanced in the following way.
He grabs his gun and almost in a "Han Solo" style, shoots at the enemy with a long, cartoonish laser. it looks similar to something you would see from the old Star Wars or StarTrek.
The gun is just a toy gun. he has the ability to shoot people with his mind, but he doesn't know that and assumes that the gun has the power.
Spend an Action. Select a target within 45 feet. You must actively and obviously use A Toy Gun to activate this Effect. Roll Dexterity + Firearms Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
This Gift's Cost is capped at 2 and cannot be increased further.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The detective can flash their badge and bark out orders to a person or a crowd, and the target will have trouble ignoring their command.
Exert your Mind and spend at least one Action. All Sapient targets within 20 feet of you are affected. You must actively and obviously use a police badge to activate this Effect. Your target cannot be engaged in Combat. Communicate a command to your targets. Roll Charisma + Influence at Difficulty 6. Any affected targets may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your targets will be compelled to follow your command to the letter-- but not necessarily the spirit-- of the command until they have completed it or for your Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. Commands may force a target to violate one of their Limits, and they will need to make a Trauma roll once the suggestion wears off.
The Psychic can speak directly into someone's mind, engaging in an entirely telepathic conversation. While they do, they take on a blank, vacant stare in the direction of their target, and appear to be muttering gibberish to themselves under their breath.
Exert your Mind and spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you can see your target.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a flickering image of a ghost in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend one minute. You must actively and obviously use a cell phone to activate this Effect.
Summon a single goon at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.