Description
After the Contract conner grew a leg but it wasnt his own.
System
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Enhancements
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Pseudopod
(Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.)
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Savage Blows
(Attacks with your appendage are particularly vicious. Unarmed attacks with it get +2 Damage (instead of the typical -1).)
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Reach
(Your appendages have 30 feet of reach.)
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Sticky Grip
(You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.)
Drawbacks
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Stumpy
(Your Extra Appendage is incapable of fine object manipulation.)
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - Metal Snake Leg
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Maddening
(Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
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Trauma - He hears the voice of Ouroborus beleiving the end is coming
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Diminutive Limb
(All rolls utilizing your Extra Appendage are at a -2 dice Penalty.)
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