Bandersnatch baby "my baby"

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An extraordinary Bandersnach.
Used by Alicia Pleasence Liddell, Created by Tomatitoito.
On Legendary Artifact My baby Jabberwocky.

Observers witness a sudden, surreal transformation as the Bandersnatch emerges, evoking awe and danger, altering the atmosphere with its ferocity and unpredictability.


This Artifact can be used as a Bandersnach. It is roughly the same size as a Bandersnach but can be collapsed into a smol kittttyyyyy cattt and concealed. Collapsing or expanding it costs a Quick Action.

This Bandersnach has fearsome and monstrous creature, larger than most animals, with a thick coat of fur and powerful jaws.. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Flying Solo: Your vehicle cannot have any passengers.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Community Extraordinary Vehicle Gifts

This Artifact can be used as a motorcycle or horse. It is roughly the same size as a motorcycle or horse but can be collapsed into a whistle and concealed. Collapsing or expanding it costs a Quick Action.

This motorcycle or horse has flaming accents and a malleable form. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Daredevil: Damage you and your passengers take from vehicle collisions is halved (rounded up) and the result is limited to a maximum of 5.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • If there is not enough free space to expand the object, it cannot be expanded.

The Phantom Corsair is a 1-of-a-kind Car that the original owner of the Artifact Jack Strider, now deceased, briefly touched-up to disguise it; after literally robbing it out of it's Museum during a Downtime Move... anyone who sees this car and suspects something may make an Intellect + Drive to discern it, or it's history.

This Artifact can be used as a super car. It is roughly the same size as a super car but can be collapsed into Closed Deck of Cards and concealed. Collapsing or expanding it costs a Quick Action.

This super car has no current modifications. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Amphibious: Your vehicle may move on and under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Jump: If going off a ramp, your jumps bring you twice as far and twice as high. If not, you may Exert your Mind to jump a minimum of 5 feet vertical and 15 feet horizontal.

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: One Eye. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Thalassophobia. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • If there is not enough free space to expand the object, it cannot be expanded.

https://en.wikipedia.org/wiki/Hummer

This Artifact can be used as a Hummer. It is roughly the same size as a Hummer but can be collapsed into a pocket knife and concealed. Collapsing or expanding it costs a Quick Action.

This Hummer has A reinforced roll cage, additional storage compartments underneath seats, AI assistant Andy, and an armored exterior. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Flying Car: Your vehicle may also fly at its normal speed. Taking off takes a full Action.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Flying Solo: Your vehicle cannot have any passengers.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

This Artifact can be used as a tow truck. It is roughly the same size as a tow truck but can be collapsed into set of keys. and concealed. Collapsing or expanding it costs a Quick Action.

This tow truck has ________. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Jump: If going off a ramp, your jumps bring you twice as far and twice as high. If not, you may Exert your Mind to jump a minimum of 5 feet vertical and 15 feet horizontal.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Nice Guy complex: must make a Self control roll not to stop and help someone who has broken down.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

This Artifact can be used as a Container Ship. It is roughly the same size as a Container Ship and just as difficult to conceal.

This Container Ship has half of the deck is coverd with a top that can open and looks like cargo contaners when closed. On board barracks, machine shop, traning quarters, and science lab. the ship also has a communications room with radar and sonar equipment.. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

Stock Extraordinary Vehicle Gifts

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.