The shine coming from their hair, the unnaturally pale white skin, they don't look fully natural, human in silhouette, maybe in their actions, but something about them seems wrong... The hair shifting from a dark blue to a ruby red as the lighting shifts around them, changing it with a gradual change of the source, Alex wasn't human, not by a long shot...
You gain the following benefits at all times.
You are permanently and visibly transformed: Gemoid. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Hardened Gem Melee attack without additional equipment.
Possession of this Power grants the following Battle Scar: Gemoid Hair: Their hair shifts color depending on the lighting, going from red, blue, green, but never losing the shine that comes from their gem heritage.
Possession of this Power grants the following Trauma at all times: The Voices: They hear the voice of their soul, the one who owned it before them and was used to create Alex, -2 dice penalty on hearing small noises, similar to Tinnitus.
The Severity of any Injury caused by Extreme Heat is increased by 2.
The punk lies down and begins their work, showing masterful precision despite the obvious difficulty of performing what is essentially surgery on themself.
Exert your Mind and spend eight hours. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
A portal opens up with a eldritch tentacles with horrific eyes sprouting out attacking those nearby.
Increase your sacrificial Injury's Severity by 1 and spend an Action. Select a target within 50 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
You may choose to have this Effect Damage all targets in a perfectly straight line up to its maximum range.
If the target receives an Injury, they are knocked back 5 * Severity feet.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Haunting Eyes That Seem To Know About Every Mistake You Have Made. As It Watches Almost Taunting You..
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
With the blessing and title of Chitari, Sara Gause Viper has been bestowed with a sliver of Chitari's essence
Being imbued with part of the Goddess of change's essence allows her to shift her own body at will, and reverse any changes should they put too much strain on Sara
It isn't pretty to watch though, entailing abomination combinations of Snakes, Scorpions, dart frogs, spiders, wasps, and other venomous/poisonous fauna. With all the exposed bones, organs, and flesh, it's pretty easy for people to run away in horror, or grab a weapon to kill the assumed monstrosity. better make sure to cover that up in public.
- {Chitari is talking} (Chitari is thinking) /Sara is thinking/ :Narrator is narrating: -
: Sara sat in her Goddess's mindscape, anxiously thinking through what actions she could take next, how she could get a grip on herself, a way to keep on going....... :
{....You've been like that for 3 hours now, Viper}
"I know, it's just....... I have no home, no one to go to within 10.... even 100 miles..... and then I have to watch my back for shapeshifting aliens, keep low so that the police don't lock me up, and complete contracts without..... the forest thing happening again...and- "
: Sara ranted to Chitari about any problem she could think of, venting out enough issues and trauma to keep a therapist busy for years on end :
(She really has gone through a lot, especially with the eye demon...... one of my best followers, and she's breaking down from all this......change...)
: at the thought of the word, Chitari remembered her previous follower, worshipping her and her ideals of cleverness, quick thinking, and the ability to adapt to change.
she gave her most loyal followers the name of Prophet and blessed them with a sliver of her essence. :
{Sara, do you think things are changing too quickly for you to keep up?}
"YES, I.... the moment things seem to have calmed down, some supernatural phenomenon or Contractor does something or vanishes into the Aether, missing for weeks or months, and trying to keep a home for even 4 months isn't possible, I've had to do so much in order to keep myself fed, healthy, and SAFE, and it seems to only get wo-"
{Do you want to be the one changing things instead?}
/Sara's downward spiral of a rant was paused by her Goddess's out of nowhere question. being able to make a change for once sounded amazing, but...../
"is that even possible? No Offense Chitari, but even with your help, It- I...... what can fix me"
{I can't fix you, but I can help you adapt}
Spend an hour to activate. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
You may cure any Battle Scars you have created with this Effect with a Free Action on your initiative. They are healed over the course of the next hour.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see grotesque venomous creatures like snakes and scorpions swirling around Sara with exposed organs and bones, melting and molding Sara's body.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Your alteration "heals" over the course of the next month, after which it is fully cured.
You may only target yourself.
Whip out your wand, point it at your foe and shout "Magic missile!" A bolt of bright, cold, octarine light whizzes toward your target. It's very Harry Potter until the missile actually hits. Then things get gory. When used as defelection beam, a lightning-like blast deflects an incoming attack.
Exert your Mind and spend an Action. Select a target within 50 feet. You must actively and obviously use A wand: a polished rod of metal or wood. to activate this Effect. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
If the Contested Outcome of your activation roll is 4 or higher, the activation cost of this Effect is refunded.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
All it takes is a flick of your hair and a bat of your eyelashes, and you’ve got their attention.
Exert your Mind and spend an Action. A number of Sapient, Living targets within 50 feet who can perceive you through no greater than your Charisma rating are affected. Audiences or mobs with a singular focus count as one target. Roll Charisma + Performance at Difficulty 6. All affected targets may resist by rolling Mind at Difficulty 7.
If you succeed, the targets will keep their full attention focused on you for Contested Outcome in Rounds. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect ends early if the target is Injured or violence occurs nearby.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Vampire may channel their inner beast and take the form of an animal. It is said they may transform into either a wolf or a bat. If used too often, the Vampire risks losing themselves to their beast forever.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into a vampire bat or a wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: A disfigured face with bat-like ears.