Due to Jei's upbringing, he has effectively created his own martial arts, that focuses on quickly knocking out his opponents... Unless he doesn't.... Then it is purely to destroy them and let him live another day
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Battle Scar: Weak Stomach You were made to eat rather unsavoury things as a child... (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.) and Shoulder Subluxation (Left Shoulder) During an intense confrontation with his father, he slammed a hammer onto it, permanently damaging Jei's left shoulder (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.).
Possession of this Power grants the following Trauma at all times: Nightmares: You come from a very, very troubled home. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage. and Claustrophobia You fear the thought of being trapped ever again, to ever feel so weak and defenseless like that You are severely claustrophobic. (Whenever you enter or spend prolonged time in a tight, confined, or otherwise enclosed or cramped space: Roll Self Control. If you fail: you either cannot enter, must leave, or shut down until rescue..
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Due to your training, you can fight incredibly well.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
When Atlas is confidant in his movements and attacks, that means every trained version of Atlas is also confident in where to step, and how to angle their punch, converging a concentrated number of overlapping body force.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
You are a furby, a retro robotic toy made for children.
You gain the following benefits at all times.
You are permanently and visibly transformed: no arms, big ears, beak, fur. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Joshua understands the importance of a good maintenance routine. From oiling the calf skins of his drums to sewing tears in his coat to keeping his trusty caplock pistols clean, each of the items that the soldier carries is part of an intricate web of consistent upkeep. Like trusted friends, he knows that as long as he treats his equipment well, they'll never fail him in his moment of need.
He's more than willing to teach others his best practices. Amazing what can be done with a needle and thread, a rag, and a simple toolkit. Little bit of oil here, a shine there, he lays out the proper routine in plain English. As long as anyone follows his advice, their equipment can be as trusty as Joshua's.
What Joshua doesn't realize is the energies of the shattered Netherworld Portal has empowered this routine with his own latent resistance to entropy. Though he remains rigorous in his procedures (and insists others to do the same), the equipment that he's given close attention keeps itself in its best condition without any deliberate care.
As tales of Joshua's heroic exploits and good deeds continue to spread through the Netherworld and beyond, there are always people willing to lend him a hand. Even if lost, equipment maintained by Joshua will inevitably be picked up and brought back to him by a good samaritan, who will never request more than a song or two as repayment.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
Experiments on Gloria increased her height and muscle mass as well as many other things like making her blood poisonous.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot speak any coherent verbal language and must resort to other means of communication.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.