Roots slowly extend out from Carpathia, their ends glowing gently. They hang suspended in the air as Carpathia speaks into an acorn under her breath. After a minute, the roots all rapidly withdraw beneath Carpathia's skin.
All of the events that transpire in a location, all the thoughts and feelings of the creatures that inhabit the area, all of these things come together to form a spirit that reflects all these things. Technically, the entire universe has formed a spirit. Carpathia is just able to speak to a specific piece. But these spirits are unknowable, and if Carpathia is not careful she can be overcome by the sheer weight of the history around her. The world is rarely so directly hostile towards one of it's inhabitants, especially one as tied to it as Carpathia, but it can overestimate her psyche.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use Acorn to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Feng shui (/ˈfʌŋˌʃuːi/ [2] or /ˌfʌŋˈʃweɪ/[3]), sometimes called Chinese geomancy, is a traditional form of geomancy that originated in Ancient China and claims to use energy forces to harmonize individuals with their surrounding environment. The term feng shui means, literally, "wind-water" (i.e., fluid). From ancient times, landscapes and bodies of water were thought to direct the flow of the universal Qi – "cosmic current" or energy – through places and structures. More broadly, feng shui includes astronomical, astrological, architectural, cosmological, geographical, and topographical dimensions. Feng Shui rituals are performed with the usage of multiple crystals, herbs, stones, incenses and other common divination tools.
Spend a half hour. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same area more than once per day.
The half-dryad places their hands on the ground, furrowing their brow and lowering their head as if listening to the Earth itself. Moments later, they open their eyes, seemingly content with the results.
Activation Roll: Brawn + Nature (10 dice)
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
You cannot investigate the same area more than once per day.
While transformed, the beastmaster's toughened hide protects from all manner of attacks, even reducing the intensity of the wounds.
You gain the following benefits as long as you are in animal form.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
jhonny lift his map an clears the area around him knowing many aspects about it
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use map to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Anneliese takes a picture, flapping the Polaroid photograph along the wing, and once it dries, the information reveals itself within her mind.
Spend 2 Actions. Investigate an area with a radius of up to 100 feet You must actively and obviously use Polaroid Camera to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: paranoia.
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.