Larry clicks open his briefcase and pulls out just the item needed
This mundane looking briefcase is more than meets the eye, it can produce any object that can fit in a briefcase and can be obtained from office depot
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Investigation to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
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Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use an example of the identification being made to activate this Effect.
Choose a specific type of identification which could fit inside a Ziploc snack bag (up to 1 liter). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The user sits down and thinks hard... "This is my first time doing this... I hope I can get better."
Exert your Mind and spend 15 minutes. This Effect cannot be used unless Out of combat and hidden from non-confidants. You must actively and obviously use Glasses and somewhere to work on, like a workbench to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You may create firearms.
Roll Brawn + Melee to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Possession of this Power grants the following Battle Scar: Burns and cuts.
He holds up a needle, threading it without looking. He reaches over and lays his hand on some fabric, and like a blur he sews the items.
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use Sewing Kit to activate this Effect.
Choose a specific type of Clothing which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Vita starts to have a need for a certain something and she drops what she’s doing and starts rummaging through her bag all of a sudden The bag begins to pulse with energy for a few seconds, and she pulls out the exact thing that she needed in the moment with a sticky note the note has a cute Message on it GM can decide think of a note in your lunch as a kid
Vita has Began a connection with magical beast, even if she can’t see them they blessed her with the ability to receive physical gifts and moments of need She doesn’t really think twice about it, though she keeps the notes with her
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use a bag that can hold this object to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Thievery to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
When invoking this power, Nyoka must connects with unseen energy that flows through all living things, channeling it through their mind and body. It is a testament to the enduring power of tradition and the timeless wisdom of the ancestors, passed down through generations and still resonating in the hearts of those who seek to harness its magic. Through a series of intricate gestures and incantations, they are able to shape this ancestral energy into tangible items, bringing them into existence with the very fabric of spiritual energy.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Impatience: Whenever someone attempts at diplomacy and it takes longer than 10 minutes, roll a Self-Control Roll in order not to take initiative and brute force the interaction. You must either lash out verbally/physically until you get your way, or exert your mind to be patient for another hour.
You also gain the following effects:
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.