Jessica can transform everyday objects into deadly projectiles. When aiming, a shimmering aura briefly envelops the item in her hand, imbuing it with lethal precision. Each throw leaves a streak of bright, crackling energy, turning mundane items into formidable weapons.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Trauma at all times: Nightmares.
You also gain the following effects:
- July 9, 2024, 9:27 p.m. - Revision Cost: 2. Added Enhancement: Junk Wolf, Added Drawback: Maddening
He trained in the harsh mountain side, serving anybody, and everyone gaining the abilities of a butler and being able to protect those who he holds most dear
You gain the following benefits as long as you are engaged in combat with circular objects.
+2 dice to all rolls utilizing circular objects.
You also gain the following effects:
Aira's blue eye glows as she engages in anything requiring her intelligence, however, that has left her anti-social and genuinely insufferable when she decides to be social.
You gain the following benefits as long as you have your Heterochromatic processor eye.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: anti-social.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Frustrated by the fact a creature is too far for him to suplex Jeb simply picks up the nearest heavy obeject and chucks it at them! That’ll teach em to be a coward!
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
As Xander runs up to throws a Javelin, his precise aiming can hit some of the harder objects, such as flying discs, all the way down to even a moving bullet.
You gain the following benefits as long as you are engaged in combat with Javelins.
+2 dice to all rolls utilizing Javelins.
You also gain the following effects:
Valentine prepares a wonderful pitch that has been crafted over years of dedication to the craft.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: