Frank's taken the term "gumshoe" a bit too literally. He's gained the ability to climb on just about anything with ease, sticking to it like glue. Whether it be climbing up a skyscraper or walking on the ceiling, the only penalty he faces is moving just a bit slower.
Whether it be the rubber of his shoes or gloves, people close by are able to watch as the material almost peels off of the wall as he moves. It's all like a scene straight out of a spiderman movie.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Specialized gloves and boots with metal hooks that allow for climbing and easier movement through dense underbrush.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Mephistopheles's wheels take on a magical glow as they begin to move with much more ease, preventing any sliding or sinking
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
The Rider's movements have reached their peak: their experience filming crowd scenes helps them walk across any gathering of extras, as they run across walls they seem unburdened as if assisted by wires, they carry civilians as if they were merely light mannequins, no matter the terrain or the situation the Rider runs on unrestricted.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Climb without carrying about gravity but also youre a monkey
You gain the following benefits as long as Must act like a monkey, including not being able to speak words and only make monkey noises.
You may move easily and without a roll in any of the following situations.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.