Speak in a language which in understandable by all, and which can be understood by all. Understand all languages exposed to
Exert your Mind and spend one minute.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
It starts with a hum in the bones—low, steady, like a neon sign buzzing in a rain-soaked alley.
Myles doesn’t see faces. He doesn’t need to. The moment his fingers curl around the grip of The Last Word, the world tips, just a little. The guilty light up like cigarette embers in the dark—hot, red, undeniable. Victims? They’re colder. Like ash after the burn.
He feels it in his chest: how many souls are nearby. The liars. The killers. The ones who took something they had no right to take. And the ones still bleeding, even if the wound ain’t visible.
They don’t know he’s coming. Not yet.
But he can feel them.
And the gun? It’s already judging.
Exert your Mind and spend an Action.
You automatically detect all Victims and Murderers and Criminals within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Murder Limit-. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Colvin becomes aware, like a driving lance in his head, like an obstruction he can’t ignore, that one of the Fae Folk is nearby. He’ll likely whip his head erratically to look at it, before setting off on his hunt.
The Wild Hunt recognizes its own kind. Many of the hunt are linked to the Fae and many are such beings themselves, and the spear…adapts to the obsession of its wielder. Colvin’s obsession is his hatred of the Fae. He will stalk to the ends of the world to end them, if need be. The spear is more than happy to feed his hunger, while turning him into a piecemeal facsimile of the beings he hates most.
Exert your Mind and spend an Action.
You automatically detect all Fae Folk/Fairies within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Fae Folk/Fairies targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Polamedes sits down and calms himself. Over the course of a minute he uses a bundle of wires and electronics combined with tiny nanomachines in his ring to slowly assemble a tiny robot. Pols forarms expand outward in 4 sections framing his arm like a kind of giant spider. The long spindly limbs pry free from the flesh and bone underneath showing long strands of tendon and flesh beneath where they were previously connected. The spider arms then move at ludicrous speed quickly assembling a tiny robot by tri spooling, nanothread, skin threads, and actual wire. The spiderlegs heat up quickly as they move and over the course of the minute will release a spay of blood in order to cool themselves as they work.
The robot looks like a miniature version of Utah raptor. Afterwards the programming in the raptor demands that it be given a unique name before it can be given any instructions.
Polamedes fingertips look as though they have been submerged in black ink up to the second knuckle. The ink looks cubeular and if examined seems to move slightly.
Exert your Mind and spend an Action.
Summon up to 5 Sapient Hobbes-Bot at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. They will attack any Nonliving, Animate targets they encounter immediately and will ignore your commands to do otherwise. You may have at most 5 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Spider Arms.
Possession of this Power grants the following Battle Scar: Ink hands.
a blinding light that rains down form the sky and a creature is created out of the light and surrounding environment.
a blinding light that rains down form the sky and a creature is created out of the light and surrounding environment. these creatures are slightly different each time and resemble something between a dog, a lion and bird. they are fluffy and roughly lion size but slightly smaller. each person perceives the creature differently but they can make out the different animals thay make up this creatures form.
Exert your Mind and spend two Actions performing the following ritual: A stance and a Long incanetation. You must actively and obviously use His Master watch (literally any watch) to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Andgos at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Close up shot. Miraculous wind that happens to only blow on the protagonist’s hair. A sideways glance towards the camera. Pause.
Title Drop.
Time to put your game face on.
Exert your Mind (unless you win a coin flip) and spend an Action.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
You may only use this Effect once per day.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.