“His fellow pawns strode forward in hopes of becoming a better piece.”
“But this pawn wants to move past the confines of the board.”
“No longer wanting to serve to the player.”
“To leave it all behind.”
“But in the end, it’s still just a piece.”
You gain the following benefits at all times.
Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Left Shoulder Subluxation and Right Shoulder Subluxation.
Possession of this Power grants the following Trauma at all times: Terror and Bereaved.
You also gain the following effects:
Vita doesn’t run. She glides, scrambles, flows—sometimes it’s like a fox darting through mist, other times like a shadow slinking across a rooftop. Her movement is no longer just skill—it’s instinctive, animal. She's listened closely to her companions—feral, fey, and demonic alike—and learned how to move like they do. Now, the wind seems to follow her lead, and the ground forgets to make a sound beneath her.
When Vita moves, it’s like the world forgets to notice. Her feet barely touch the ground, and the air around her stirs in odd, brief ways—like something just passed, but left no trace. Surfaces that should creak stay silent, gravel shifts without crunching, and shadows seem to lean just slightly toward her, as if clearing the path. When danger strikes, there’s a whip-crack moment where she seems to vanish and reappear a few feet away, eyes sharp with predatory awareness.
This Gift isn't just agility—it’s a pact with everything wild and uncatchable. Vita has studied beasts that stalk without sound, demons that vanish with a blink, and fae who never trip on root or rail. Each movement is a love letter to those lessons. Her steps carry the memory of paws padded by magic and instinct. She doesn’t just dodge; she knows before the blade moves. She doesn’t just sprint; she moves like something that was never supposed to be seen. This is motion turned sacred.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
A panicked look in the eyes, a desperate looking around, an empty sense of terror where fear is not found.
Even in the most safest scenarios, A desperate sense of urgency is always applied.
As if being held at gunpoint to simply stay standing and fight, or to even get up. While the events may be harrowing, this is clearly something much deeper.
You gain the following benefits at all times.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
As old and as scrapped as he is, he still is reactive and can do as needed per his services...
You gain the following benefits as long as you have your Glowing Led eyes.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Disfigured.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Vein's metal fibres have embedded themselves permanently into Felix's brain stem. When activated (or reactivated), Vein will momentarily take control of their host, allowing for superhuman feats of dexterity.
The extradimensional symbiote Vein peers through Felix's eyes, ever alert and vigilant on his behalf. At times, Vein will react independent of Felix, or the two will focus their collective thought for one action. Both cases display the masterful grace and finesse that comes with such presence of minds.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Fear of Losing Vein.
You also gain the following effects:
Hearst puts his faith in Qzotl, and gains improved reaction time in return.
You gain the following benefits as long as you have your amulet of Qzotl.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: kleptomania.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).