Charcoal gray scales grow from all over her body, she grows in size and two wings grow from behind her back. a horn grows from his forehead, his hands and feet now have long claws.
Exert your Mind and spend an Action.
You transform into Dragon for 30 minutes. You have access to all of your Powers while you are Dragon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1. Your Stress is reduced by 2.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
As Lucian, the vegan vampire, stands in the cool nighttime breeze, he takes a moment to embrace the darkness and open his heightened senses to the world around him. His keen vampire senses enable him to perceive details that elude ordinary humans.
With his supernatural olfactory senses, Lucian can detect the subtlest scents in the air. He inhales deeply, letting the myriad aromas flow through him. His nose twitches slightly as he distinguishes the scent of humans nearby, their individual nuances and the unique composition of their blood calling out to him.
Lucian's ethically driven nature means he won't harm humans, but he can still appreciate the complexity of their scents and the richness of their life forces. In this moment, he doesn't feast, but rather, he relishes the connection to the living world, a world he navigates with a sense of responsibility and compassion.
Exert your Mind and spend an Action. This Effect cannot be used unless must not be in direct sunlight and must have drank blood in the last 12 hours.
You automatically detect all Humans, Undead, Creatures, and Fae and Animate beings with flowing blood within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Humans, Undead, Creatures, and Fae or Animate beings with flowing blood targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Possession of this Power grants the following Trauma at all times: Can not enter a domestic house without someone inside inviting him in without succeeding on a self-control roll.
Tendrils of shadows form on the user's back and creep down their body and traverses through shadows to the target the user has chosen.
Exert your Mind and spend an Action to activate. This Effect cannot be used unless The target has to be touched by some form of shadow. and Charisma + Influence Roll (Diff 6) to convince the entity.. Make a Trauma roll when you activate this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Lasts for two hours. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Visions of terrible memories that have previously happened..
Exert your Mind and spend an Action.
You automatically detect all Someone wanting to harm you within 1 mile of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any Someone wanting to harm you come within 1 mile of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Dead Ringer physically transforms into whoever they wish,
Exert your Mind and spend a Free Action.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
Throwing down the pad causes black fleshy tendrils to wriggle up and form a mass of flesh in the shape of a turret, shooting out a green gooey substance that is seemingly acidic.
Mixing medical science with eldritch knowledge, Lewis discovered a way to create a new form of life that seemingly subsists off a host and defends them against harm. It doesn't seem possible to improve these creatures with such little experience creating them but they serve useful nonetheless.
Use up this fleshy pad (unless you succeed on 1d10, Difficulty 7) and spend an Action.
Summon up to 3 Non-Sapient, Animate sentry turret at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The Vampire may channel their inner beast and take the form of an animal. It is said they may transform into either a wolf or a bat. If used too often, the Vampire risks losing themselves to their beast forever.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into a vampire bat or a wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: A disfigured face with bat-like ears.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.