The summoner's chest and rib cage open up in a explosion of blood and gore as a demon crawls out of it despite it being physically impossible space wise, after the demon fully crawls out the summoner's chest and rib cage closes and mends with there still being visible damage to the summoner's chest
Take a Severity-1 Injury and spend an Action.
Summon a single Demon at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
It's an identity crisis; who's really the real guy? Not even the guys knows.
Exert your Mind and spend an Action.
Summon up to 3 Sapient Clones at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
i do a little flute song and a rat scurries along
idk goblin innit
Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: funne song to activate. You must actively and obviously use flute of rat charming to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single rat at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 6 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 45 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 8 dice.
The author takes his notebook and a pen and introduces his character, while writing out of nowhere, a mannequin appears and over time the minions will take their choosing form but most of the time an animal because he loves them.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must actively and obviously use pen and paper to activate this Effect.
Summon the one and only Sapient A fantasy figure at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by you. You may have at most one active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Using whatever materials are on hand, and I mean *whatever* materials, the artificer constructs a 2’ droid with beady ‘eyes’ and cog-shaped tracks for wheels. The COGGY. This little friend comes packed with cannons, surprisingly sturdy considering that they’re quite literally made of trash.
Exert your Mind and spend two Actions performing the following ritual: building the robots. You must actively and obviously use a wrench to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon up to 3 Non-Sapient, Animate artillery robots at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
This summon will manifest creatures resembling a human skeleton. Once casted by weaving specific signs, these summons rise from floor through a circle of light.
When activated these undead will follow each and every command to lacerate their opponents with their dagger as they can't care for themselves.
Exert your Mind and spend an Action.
Summon a single Skeletal Servant at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Take a Severity-1 Injury and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single roadie at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend one minute. You must actively and obviously use a cell phone to activate this Effect.
Summon a single goon at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.