Your mortal body is enhanced and your body transforms as it is filled with power. Horns and herbs sprout from your head, your arm has turned into wood and medicinal mushrooms are growing from it.
Your branch like fingers can turn into roots that snake into veins and flesh to release medicinal juices.
You gain the following benefits at all times.
You are permanently and visibly transformed: Nature Demigod. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to stabilizing injuries. You receive +3 dice on non-attack rolls related to stabilizing injuries.
While in a forest, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your body provides you with the functionality of medical equipment. If used to attack, these "tools" use the same stats as a small knife.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Ashley feels an intrinsic chemistry with weapons she makes, especially her guns.
You gain the following benefits as long as engaged in combat with guns Ashley personally made.
+2 dice to all guns Ashley personally made rolls.
You also gain the following effects:
Henry taps a small control over his right collarbone twice, and his suit suddenly fades into a shimmer. After a moment, the shimmer spreads to his hands and face, leaving only a barely perceptible haze where the man once stood.
"Field repairs are difficult work, especially with the primitive tools of this accursed world. The patches on the holomatrix are exceedingly sensitive - I'll have to be gentle with it, especially when it's enabled. If it gets disrupted it'll need to recalibrate again, which takes over a stellar rotation. Even now it's not calibrating right - I can still see it when it's active, especially when moving. But it'll have to do for now."
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The user wears a chain around his wrist which is tightly wrapped around his wrist, it glows a bright hot hue as he fights with it with it. Replicating the strength and technique that was used upon him during the said contract for which he got the gift. He moves with a rushed and fierce strength when going hand to hand.
One of the chains that was put upon him when Jacob and Shelly had attempted to frame Tommy for a school shooting, fueled by rage and getting beaten by fist's he plans to fight fire with fire.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Chain wrapped around a hand to gain the benefits of this Effect.
Your unarmed attacks deal +2 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
My whole body is nano flesh and synth steel which is highly resistant to damage and getting injured.
My magical abilities are dampened in this new body but I am learning just a new curve.
You gain the following benefits at all times. You must actively and obviously be using My star ball must be near me and in my posession to use this. to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You grab the bullet and start running so fast you become a blur, resembling that of a ghost
You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: