Legacy Power: Dissipated obscursion

"desperate times call for desperate measures "

A 2 Gift Obscure Power used by Sara Gause Viper, created by NPboom.

Description

as they closed in, Sara put her hand on her friend, as gas started to spew from her mask, eventually enveloping both Sar, and her friends. the specialists bust down the door and rushed in. they felt a very humid atmosphere in the room their target was just in. the door locked behind them, with a single canister rolling from the door, leaking a gas that smelled of mustard

System

Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from sight for 1 Hour. You cannot re-cast this Power until 1 Hour has elapsed. Entering Combat or being injured ends the effect early.

All mundane attempts to detect you via sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.

GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.


Enhancements

  • Mind Tricks (Instead of sight, you are concealed from any senses that normal humans do not possess. This does not include enhanced versions of common senses, such as a bloodhound's nose.)
  • Additional Sense (You are concealed from an additional sense)
    • Chosen Sense - hearing

  • Invisibility (You are completely obscured from sight. All attempts to detect you via sight fail. Attempts via other senses where sight would assist are rolled at -2 dice.)
  • Conditionally Costless (This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
    • Condition - when source is comepletly used up, and mind has been exerted at least twice

  • Sharable Stealth (You may extend this power to other Animate targets. One additional target per application.)

Drawbacks

  • Mage (Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
    • Activation Ritual - Chanting, and inserting a canister
  • Focus (Using this Effect requires a specific kind of item.)
    • Object - gas Mask
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - Canister
  • Tunnel Vision (While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.)
  • Supernatural (This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
    • Effect - a increase of humidity in the area

Parameters

Duration: 2 ( 1 Hour ) Cooldown: 1 ( 1 Hour )

Edit History

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June 13, 2022, 2:55 p.m. - Upgrade Cost: 2. Upgraded from old powers system

Revision purchased with:

May 20, 2021, 3:31 p.m. - Revision Cost: 1. Added Enhancement: Concentration, Removed Enhancement: Mind Tricks

May 20, 2021, 3:28 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Added Drawback: Sacrifice

May 20, 2021, 3:26 p.m. - Revision Cost: 1. Removed Drawback: Tunnel Vision, Parameter Cooldown changed from 1 to 0.

May 20, 2021, 3:24 p.m. - Adjustment Cost: 1. Text field change

May 20, 2021, 3:21 p.m. - Adjustment Cost: 1. Text field change

May 20, 2021, 3:19 p.m. - Revision Cost: 1. Removed Enhancement: Mind Tricks, Removed Drawback: Fuel

- May 20, 2021, 3:18 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Added Drawback: Fuel

May 20, 2021, 3:17 p.m. - Revision Cost: 1. Removed Enhancement: Mind Tricks, Parameter Cooldown changed from 0 to 1.

May 20, 2021, 3:10 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Added Drawback: Traumatic

May 20, 2021, 3:09 p.m. - Revision Cost: 1. Removed Enhancement: Mind Tricks, Removed Drawback: Traumatic

May 20, 2021, 3:08 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Parameter Cooldown changed from 1 to 0.

May 20, 2021, 2:53 p.m. - Revision Cost: 1. Added Drawback: Traumatic

Revision purchased with:

May 20, 2021, 2:51 p.m. - New Cost: 2. Initial power creation