Take a deep breath and let the pain flow into you. Thorns bite into your brow as a reminder of the pain you couldn't take away and tears of blood drip down your face.Take on the burdens of others to save them from suffering.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see tears of blood drip down your face, vines with thorns burrow across your brow.
Ulysses is a cockatrice human hybrid created by GenWyld. His hands are the clawed talons of the cockatrice and where he has marked himself with their petrifying power his skin has healed over with stone covering. One day, he might grow wings of the cockatrice as well….leathery, lizard-like wings. Like the cockatrice of legend, his fluids are a potent poison to any who would ingest them. He has inherited the beast’s legendary strength as well.
You gain the following benefits at all times.
You are permanently and visibly transformed: your hands are bird like talons, and portions of your skin where you’ve healed yourself in the past are made of stone. At a later date, you might also grow visible wings. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You are taller than most humans, long and thin, with pointed ears and teeth, and an unnatural pallid complexion. Even if you still pass for human at a glance, your presence carries an undeniable undercurrent of something enchanting and primal, some buried ancestral memory of caution and unease that makes the hair on the backs of others' necks prickle.
You gain the following benefits at all times.
You are permanently and visibly transformed: aspect of the Banshee. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1 and your Charisma is increased by 1.
The Severity of any Injury caused by magnetic iron is increased by 2.
Even if they are unfit to fight or run, they'll do it anyway.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Ashen One is one, of absolute defense. Clash/Defending, and parrying... Fuck it, we ball.
You gain the following benefits at all times. You must actively and obviously be using Shield to gain the benefits of this Effect.
You have 6 Armor, which only reduces damage taken from Clashing. Any armor piercing effects from Clashing are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
You’ve weaved so many lies in your life that it’s impossible to separate fact from fiction.
Everything you say sounds like lawyer/politician bs, strung together by vague anecdotes, dubious facts and statistics, and heart-wrenching stories.
Granted, you know that everyone’s playing the same game as you. Hard to trust anybody nowadays; too many opportunists in the world, you know?
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The musician assumes a powerful stance and strums a mighty power chord on their guitar. A blast of sound waves radiate outwards, destroying all who dare face the power chord directly.
Exert your Mind and spend an Action. You must actively and obviously use your instrument to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Charisma + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. Armor is fully effective against this Damage. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
You may only use this Effect once per day.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.