Being a were-shark, Clara has a big tail and sharp teeth based on the cute yellow lemon shark. Watch out for those bites!!! Can't blame her if the shark in her gets hungry ;P
Big Chomp:
Unarmed, Brawn + Meele, +2 damage
Isolophobia
You fear being alone. (If you are ever alone or would go alone, roll Self Control. On a failure, you immediately seek out company, or shut down until you get it.)
You gain the following benefits at all times.
You are permanently and visibly transformed: Lemon Shark Girl. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to underwater senses. You receive +3 dice on non-attack rolls related to underwater senses.
While in Ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Big Chomp attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Isolophobia.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Coco's whole body, entirely a soft green color, appears to wobble with every movement she makes. As she reaches her arms out they seem to stretch a bit further than one normally might.
You gain the following benefits at all times.
You are permanently and visibly transformed: Slime Girl. You are considered to be a Sapient, Living Creature when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: Unusual Presentation.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The shine coming from their hair, the unnaturally pale white skin, they don't look fully natural, human in silhouette, maybe in their actions, but something about them seems wrong... The hair and eyes shifting from a dark blue to a ruby red as the lighting shifts around them, changing it with a gradual change of the source, Alex wasn't human, not by a long shot...
You gain the following benefits at all times.
You are permanently and visibly transformed: Gemoid. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Your body provides you with the functionality of Thieving Tools(Lockpicks, Wire Cutters, Screwdrivers). If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage Gemoid Weaponry: Alex can form gem blades, hammers, scythes, clubs and other weaponry with their body attack without additional equipment.
Possession of this Power grants the following Battle Scar: Gemoid Body: Their hair and eyes shifts color depending on the lighting, going from red, blue, green, but never losing the shine that comes from their gem heritage.
Possession of this Power grants the following Trauma at all times: The Voices: You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations..
The Severity of any Injury caused by Acid is increased by 2.
Coming from a testing facility for animals that employ highly experimental and unsafe experiments, being used upon has embued the wonderous progressive thing known as evolution pushed to 11 it has allowed new heights for what was a regular average trash panda, currently inside of him the Genomes and DNA are developing farther on the outside all one could notice out of the ordinary is most likely the extra sharpened teeth which could easily puncture most things, the flexibility being insane and generally just the normal good at sneaking and searching through trash. Lastly a more finely tuned and developed eyesight than the average raccoon
You gain the following benefits at all times.
You are permanently and visibly transformed: Literal Raccoon. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.
Your body is adapted to Stealth and Searching for items. You receive +3 dice on non-attack rolls related to Stealth and Searching for items.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a Bitey Teeth attack without additional equipment.
Possession of this Power grants the following Battle Scar: Racoon - You have the liabilities of the Short drawback minus the halved speed, additionally many creatures and animala see you as possible prey and you are quite literally a racoon..
You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.
You cannot speak any coherent verbal language and must resort to other means of communication.
Whenever Cinder is wounded, smoke pours out of the wound, the density of smoke matching the severity of the injury.
Similarly, whenever Cinder exhales, smoke follows. It magically disapates before it can build up to a harmful degree.
Sadly, her body is having trouble keeping up with the rapid changes, causing burns to hideously warp her skin.
Cinder's Lungs now host a magical flame that suffuses her body with enough warmth she'll never have to worry about the cold again.
(This also makes Cinder really good at hugs.)
You gain the following benefits at all times.
You are permanently and visibly transformed: smoking wounds and breath. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: Disfigured.
Burnout gets so pissed that he literally grows in size and becomes immune to fire.
**Flamethrower Stats**
[+2] [3] [40/80/120] [Minute-Reload]
A Flamethrower is any weapon which uses pressurized air or other chemicals to eject / fire a stream of flames.
(Targets may Dodge / Defend as normal: half the Contested Outcome is used as initial "damage", while the other half is used as every-round "On-Fire" damage. Any damage from a flamethrower consumes / spends most "material" armor, "On-Fire" uses the highest instance of "On-Fire". Targets may extinguish themselves at GM Discretion (Typically, an action: Dex + Athletics).)
You gain the following benefits at all times.
You are permanently and visibly transformed: scarred body. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage flamethrower attack without additional equipment.
Possession of this Power grants the following Battle Scar: Fully Scarred Body.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.