Un Revolver aparentemente común con destellos violáceos y un aura de muerte
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into Bullet Ligther and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When Grace activates Jeremy's eye, it causes spirits to possess the device - this results in spirits visibly entering the device & running amok.
Exert your Mind and spend 2 Actions. Select a Device within 20 feet. Can be used on Alien technology. Roll Intellect + Technology (3 dice), with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously. Only works on Computers.
Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind the machine is obviously Haunted in some way in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
A black flowing cloak with white-thread stitch marks, an item repaired by the union of two of its ruined kind. Though it once seemed like no light could pass through it, it now obscures its wearer from sight.
Made from Trophy Item - Reaper's Cloak and Trophy Item - Reaper's Cloak(Bullet Holes)
"A black flowing cloak, the blackest of black adorns it, as if no light can pass through it."
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
chibby pulls out painkiller and starts walking around the patient and purring loudly while while the cat tag start to glow rapidly before it stops and the scar gets deleted
(if anyone uses this artifact when he walks near a patient with a scare the cat tag will glow before healing the patient scar)
Expend a point of Battery and spend a minute. Select a Living or Animate target within arm's reach. You must use up pain killers in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
A purple Backpack that can hold more than it should be able to.
This Artifact can be used as a container. It is roughly the same size as a Purple Backpack and just as difficult to conceal.
Your Purple Backpack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Purple Backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the Purple Backpack in the process.
If your Purple Backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The small charm opens its mouth to reveal rows of sharp, broken, wooden teeth as it snaps hungrily at the nearest extremity as it exclaims "Feed me!" and attempts to satiate its unending hunger for blood. For those willing to part with some of their vital essences willingly though will find that it comes with its boons. Once the spirit is temporarily satiated it can use its power to call upon the nature spirits in the area. The Kodama that answers its call are far more helpful than the spirit within the charm and will answer questions about the area to the best of their ability. Though their specialty lies in the knowledge of the supernatural, and the threats that they have to avoid within the area they can answer specific questions if asked and will usually render the answer out in the form of a minute-long play.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must use up A katashiro in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Performance (3 dice) at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.