Description
Jeremy is a wolf in human form now he leads a pack.
System
Exert your Mind, and roll Intellect + Culture ( dice) Difficulty 7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 7 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 4
Movement/dodge: 3
Attack (difficulty 6): 4
Alertness: 3
Their attack does (successes to hit + 1) damage.
Enhancements
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Faithful
(Summoned minions last indefinitely.)
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Gang
(You may have up to 5 minions active at once.)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Jeremy cuts his arm
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Focus
(Using this Effect requires a specific kind of item.)
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
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Sacrifice
(Instead of Exerting your Mind or expending Source, activating this Effect gives a Severity-1 Injury that worsens by 1 Severity each time you use an Effect with Sacrifice. This Injury cannot be prevented by any means or healed before 1 day has passed.)
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Long Cast
(This Effect takes one minute to activate.)
Parameters
Maximum Active Minions:
3 ( 5 )
Minion Stat Power:
2 ( 7 )
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