With the Whispering Hate speaking into his ear, Frank can communicate with intelligences normally outside the realm of comprehension.
You gain the following benefits at all times. You must actively and obviously be using The Whispering Hate to gain the benefits of this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Possession of this Power grants the following Battle Scar: Wheezing.
The metal choker emanated a loud, attention grabbing voice when the 6ft sewn together human turned to them. he said in a intimidatingly deep tone "Where is the suitcase" as he trudged over to the guards, his knuckles crackling menacingly.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The Dive dumps a galleon of water on himself; and by hydrating himself immensely--he is able to imbue a fish (or a person I guess) with the ability to speak fish (or human i guess) temporarily--but if, and should, he fuck up... he loses his own speech because he internally drowns.
Spend an Action. Select a human or Creature target within 50 feet. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you lose the ability to speak english, or any langauge, for the next hour. (you can only make blubbing and bubble sounds). You must use up A galleon of water in order to activate this Effect.
The target can communicate in your language for the next hour.
Kayleigh's voice carries a certain song that allows her to speak plainly to any animal, and understand them in turn. Her charm shimmers gently as she does so, acting as a bridge between herself and the natural world.
You gain the following benefits at all times. You must actively and obviously be using a feather charm to gain the benefits of this Effect.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
being as tied to nature as she is, Raven can communicate openly with the beasts of the earth.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
As he walks around in everyday life, he, despite being a fox, can communicate with other people and creatures at his leisure while in the suit. Without it, he can't quite find the words in order to say what he wants.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Animalistic Megalophobia (Fear of Larger Animals). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.