Arcane Artifice MUX>>>DEMUX; Can't you understand me?

2
Requires Seasoned
You possess an augmented or inhuman body.
Used by Rei Hashimoto (零 橋本), Created by Monday.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The result of arcane secrets imbued into an artificial frame to create an intelligent weapon, Rei is a hybrid between magic and machine-- granting them heightened physical and logical ability. Additionally, their voice is partially synthetic, their words spoken as if through a filter.
Their implanted weapons deploy out of their hands, with their left replacing its fingers with steel cylinders capable of rapid, automatic gunfire, and their right able to blast precise magical missiles from their wrist.

Magic Missile Propulsors Stats (Right Hand): +1 Damage, 200/400/600 Range, Reload 4. May Full Auto Sweep at +2 Difficulty Laser-Dot. Submachine Gun stats.
Modular Hand-Gun Stats (Left Hand): +2 Damage, 200/400/600 Range, Reload 4. May Full Auto Sweep at +2 Difficulty. Laser-Dot. Submachine Gun stats.


You gain the following benefits at all times.

You are permanently and visibly transformed: heterochromatic, cybernetic left eye. You are considered to be a Sapient, Non-Living Computer when targeted. Your Dexterity is increased by 2 and your Intellect is increased by 2.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage right magic missile propulsors [laser-dot submachine gun] and left integrated modular handguns [laser-dot submachine gun] attack without additional equipment.

Possession of this Power grants the following Battle Scar: Artificial Features: Technological augments mark your body. Your frame is partially steel, your voice is synthetic, and your eyes are heterochromatic. You are easily recognizable and alienated from others and Cold Exterior: Your lack of ability to convey emotion, combined with your inhuman features, makes social interaction more difficult. All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

Possession of this Power grants the following Trauma at all times: Threat Prevention: You have a programmed distrust of everyone around you, always on edge scanning for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe.

The Severity of any Injury caused by magic is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

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Revision purchased with:
Gift from the Asset Gifted spent on improving power: Arcane Artifice
Revision purchased with:
Revision purchased with:
Gift from the Asset Gifted spent on new power: magic cyborg    (since refunded)

Community Passive Gifts

You gain the following benefits as long as you are engaged in combat with blades.

+2 dice to all rolls with blades. You may Defend against firearm attacks from any range using blades.

Possession of this Power grants the following Battle Scar: soft stomach: stabbed in tummy now it hurty :(.

You also gain the following effects:

  • Riposte: If you successfully Defend against a melee or unarmed attack, you deal damage equal to your excess Outcome plus Weapon Damage back to your attacker.
  • Two Swords are better than One: If you are wielding more than one melee weapon, you may Attack with all using the highest Weapon Damage, plus 1 for each additional weapon. If you reserve a weapon, any Clash or Defend roll you make is -1 Difficulty, and mob penalties are ingored.
  • Whirlwind: You may Exert your Mind to apply your next attack to any number of targets who are within melee range.

You gain the following benefits at all times.

Any Injury you receive from a source other than Silver heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.

Once an Injury has been reduced in Severity by two levels, it no longer benefits from this effect and instead heals as normal.

Injuries you receive from Silver are increased in Severity by 1.

  • The increase in Injury Severity stacks with any similar effects, such as the Vulnerable drawback on Inhuman Physiology.

You gain the following benefits at all times.

Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Push Through It: When you Exert your Mind to ignore Penalty and gain +1 to your Outcome, it lasts for 3 Rounds.
  • Re-Think: You may wait until after all relevant rolls have been made to decide whether to Exert your Mind and get +1 to the Outcome. If Exerting would have caused you to ignore your Penalty and roll more dice, you may roll that many additional dice as well.
  • Insufferable Know-It-All: Any social rolls you make are at +1 difficulty, and if someone else can answer an informational question or solve a puzzle before you do, make a Trauma roll.

You gain the following benefits as long as you are wearing this Artifact.

You are permanently transformed into this Artifact.

You can use any Powers that do not require movement on your own. You must be wielded or equipped to use other Powers. You cannot use Artifacts or Consumables, but if you have transformed into a Legendary Artifact, you may use the other Effects attached to it.

If anyone wields, equips, wears, or uses you while you are transformed, you may take physical actions using their body. Your Action comes directly before theirs in Initiative, and all rolls are made with your stats. You may opt to utilize your Action to "help" your host, allowing them to use your dice pool for their chosen Action.

If you are broken, you cannot take any Actions until you are repaired.

You can perceive your surroundings as normal, and you may control the functioning of the object you have transformed into (for example, opening your doors if you are a car).

Your passive Powers affect anyone who wields you.

  • While being wielded, any Action that would cause self-harm to your host requires a contested Mind roll.
  • If a character is inside of you when you revert to your original form, you take a Severity-5 Injury when they burst from your innards as you shrink.
  • You cannot move in any way the object wouldn't normally be able to move. If you are a feather duster, you cannot float around, etc.

You gain the following benefits at all times.

Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.

Possession of this Power grants the following Trauma at all times: kk.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

Stock Passive Gifts

You gain the following benefits at all times.

You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.

  • Communing with terrestrial animal does not grant them intellect but does allow you to converse with them.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Hearing: You are capable of perceiving physical shapes via sound. You must produce a cricket chirp to “ping” with your echolocation each Round you wish to use it.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.