calories. they make bro shoot fast and switch fast. calories.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
The gift itself simply takes the form of a blackening on his hand when he fires his gun
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
At anytime or at any moment, Iris can pull out her firearm to blast away her foes with a single pull of the trigger. Due to her swift movement, she can make a full dash and attack with it. Ultimately making her the best run n' gun agent.
She can also parry with her gun, either by shooting or using the gun's body. Nonetheless, this gift will aid her when the time comes.
Armed with only a gun and her own traumatic past, the only way for her to push forward is to gun down anyone that dares to obstruct her way.
She may have found her will to live.
And for that, she will fight her way back to the people that she holds dear.
I believe in you, Iris.
You gain the following benefits as long as engaged in combat with One-handed gun (Pistol).
+2 dice to all One-handed gun (Pistol) rolls.
You also gain the following effects:
You gain the following benefits as long as engaged in combat with Shotgun.
+2 dice to all Shotgun rolls.
Possession of this Power grants the following Trauma at all times: Indiscriminate Killer.
You also gain the following effects:
Harold's cybernetic mind can predict the kinematics of a bullet far better than a human marksman.
Calculating...
Calculation information:
Angle: 0.2, 0.03
Target Position (relative to firearm): 21, 32, 8
Muzzle velocity - 5,000 ft/s
Wind speed: 0.2 Newtons per square foot
Calculation Complete.
Time elapsed: 0.023 ms
Conclusion:
Change firing angle by 0.01 rads x, 0.04 rads y
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Kee's hands project a hardlight spear into her palm using a experimental device she implanted into them, which is then thrown or stabbed into her target
Uses INT+RND instead of INT+Tech
Spend an Action. Select a target within 50 feet. Roll Intellect + Technology Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
You may opt to have this Effect spread to all targets within 5 feet of the initial target, then to all unaffected targets within 5 feet of them, and so on, jumping a maximum of 5 times. No target may be hit more than once. You cannot hit yourself.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Battle Scar: Missing Lung.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: