"From the sea's embrace, with gentle grace, take the puffer's form, in this place. Arise!"
Clara holds her wand and blows a bubble out from it, the bubble lands and turns into a pufferfish! These little friend will always stary alert and watch out for bad guys!!!
Exert your Mind and spend two Actions performing the following ritual: Magical summoning! Help me, little fish friends!. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single pufferfish friend!! at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
You may only use this Effect once per day.
If Ains ever needed some manpower, upon activating this power a Ladeen bodyguard would appear, typically a stern male around the ages of 20-25 in relative peak condition, Ains would give the Bodyguard cash ($100).
Exert your Mind and spend an Action. You must use up $100 in order to activate this Effect.
Summon a single Sapient Ladeen Bodyguard at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
Pen in hand, Ethan writes into the air, words appearing as if they were written on paper as he describes the form of the being that he is conjuring. With the words aglow, pages flow from them like a wellspring, folding, coiling, and layering as they construct the form of the muse that he aspires to be.
Exert your Mind and spend an Action. You must actively and obviously use A Pen to activate this Effect.
Summon a single Sapient A featureless Greek Muse formed from spectral pages at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Polamedes sits down and calms himself. Over the course of a minute he uses a bundle of wires and electronics combined with tiny nanomachines in his ring to slowly assemble a tiny robot. Pols forarms expand outward in 4 sections framing his arm like a kind of giant spider. The long spindly limbs pry free from the flesh and bone underneath showing long strands of tendon and flesh beneath where they were previously connected. The spider arms then move at ludicrous speed quickly assembling a tiny robot by tri spooling, nanothread, skin threads, and actual wire. The spiderlegs heat up quickly as they move and over the course of the minute will release a spay of blood in order to cool themselves as they work.
The robot looks like a miniature version of Utah raptor. Afterwards the programming in the raptor demands that it be given a unique name before it can be given any instructions.
Polamedes fingertips look as though they have been submerged in black ink up to the second knuckle. The ink looks cubeular and if examined seems to move slightly.
Exert your Mind and spend an Action.
Summon up to 5 Sapient Hobbes-Bot at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. They will attack any Nonliving, Animate targets they encounter immediately and will ignore your commands to do otherwise. You may have at most 5 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Spider Arms.
Possession of this Power grants the following Battle Scar: Ink hands.
The ability involve using bell to call the magical cat and refusing to come if the bell isn’t ring for a long minute, before answering the call from the Luna. The black cat come from one of the nearby cramped place such as a sofa or a direction nobody is looking. As for when it need to get on high place it normally would’nt be possible a spectral branch apear to help the cat jump where it need.
Exert your Mind and spend one minute. You must actively and obviously use bell to activate this Effect.
Summon a single Magical kitten at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
From their own shadow, shades rise. Fragments of lingering wills, a ghost of a child barely able to live in the first place. Their bodies drip void that splatters on the ground and evaporates into black fog, the same fog that rises off of them, and their eyes are an eerie, glowing white.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon up to 3 Non-Sapient, Animate void-heart Siblings at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.