Ji grabs his opponent, holding them in his arm, he forces his mouth onto theirs and suck's out their life force... slowly draining them until all that is left is but a cold, withered corpse.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for grappling and choking.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
As an elf, Rosie is unfortunately really good with a bow, much against her chagrin, like she really hates the fact that she's good at this.
You gain the following benefits as long as engaged in combat with Bows.
You receive +2 dice to all rolls using Bows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
In both her human and shifted form, Asha has an increased sense of smell and sight. She can track people and items down using the scents attached to them. Her heightened sense also allows her to tell where things have been and the approximate time it was there. She can also see in pitch black darkness now, allowing her to see perfectly even in areas with no light.
Asha finds that she now has the ability to smell things she'd never had the ability to notice before. Her nose is much stronger and the world around her is suddenly much, much more vibrant...at least when it comes to scent. She also finds that the night time is much, much easier to traverse now with her dark vision. These newfound abilities are hard to get used to but it comes with its bonuses too. She's experiencing the world like she never has before and is one step closer to her ultimate goal.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Jeremy Soap's skin begins to secrete a thin layer of soapy fluid, allowing him to create bubbles without a bubble wand. This layer also hardens in response to potential damage to function as armour in the same manner as Jeremy's bubbles harden when controlled.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
The Martial Artist has, through harsh training, reached a high enough level in his art that he can now strike through Iron as he would Flesh
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
In low light environtments, electric flashes are briefly visible inside Lila's body every other minute, like streaks of lightning in a storm cloud.
You gain the following benefits at all times.
You are permanently and visibly transformed: Esper. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
The Severity of any Injury caused by Electric is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects: