With being death the goal, I must have the reflexes of Death.
You gain the following benefits at all times.
Your Dexterity rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Disfigured: You have a face that reminds others of death..
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur and Short Fuse.
You also gain the following effects:
Thanks to latent cursing & black-magical-enhancement that has been infused into Gigglegrins flesh: so long as he wears a shroud, he can't be seen!
The black magic that was used up to create both the Old Terror and the "shroud" grants the originates from far-eastern Russian Occultism way back when to the Cold War, and even prior: it's ancient mysticism bullshit and unfortunately though the actual nuance of how it works was lost to time... the effect remains largely the same.
Probably something something unholy nonsense. After being worn for so long it's magic has been infused with Gigglegrin himself, allowing him to personally utilise the cursed magic without the aid of the Old Terror. Although it still requires a shroud to fulfill some type of black-magic symbolism.
You gain the following benefits at all times. You must actively and obviously be using a shroud to gain the benefits of this Effect.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Any spectators will be shocked to see as a horse just walks along the water, minding its own business, people should really keep to themselves
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Demonic features lasting from his time in hell. His hooved feat drive his movement with speed and power. His hell endured body lasts the hotest deserts.
You gain the following benefits at all times.
You are permanently and visibly transformed: _Goat like eyes, as well as small bumps on his skull in the place of horns. Hairy legs and hooves with custom shoes over them______. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Running. You receive +3 dice on non-attack rolls related to Running.
While in Heat, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
When Kano pulls up his hoodie, his face fades into shadow, blending with the street. His features blur, becoming just another indistinct figure in the crowd. The world seems to forget him for a moment, the air around him heavy, as if he’s vanished into the chaos of the urban jungle.
You gain the following benefits at all times.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Possession of this Power grants the following Battle Scar: Disfigured.
Possession of this Power grants the following Trauma at all times: Kleptomania.
Despite his imprisonment to only stay on an island, with these recent contracts, his old skills are returning to him as he the contracts has evoked the memories along with a side of a new improvement on this. Pushing what he can do with his hands and guns to the limit it doing so as they move swiftly from target to target, using both hands truly reacquiring his taste for old fashioned weapons.
You gain the following benefits as long as engaged in combat with firearms.
Your attacks with firearms deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: