Stakeout "I'll sleep when I'm dead."

1
You possess reduced biological needs.
Used by Frank Russo, Created by Ozz.
(This Effect has no explicit visibility requirement.)

Long cases are significantly less of an issue now as he's gained the ability to go without eating, sleeping, and drinking for days at a time. Stakeouts can go for days on end without letting up one bit, best of luck to the poor bastard he stalks.


You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.


Community Metabolism Gifts

Dave upon returning from the contract, feels like vomiting as blood exits from his eyes, mouth, and skin, upon cleaning himself, he feels no warmth but no coldness either, no longer truly living, no longer having blood in his body. Dave realizes, the Necrotizing fasciitis has reached his organs and has decayed them away

You gain the following benefits at all times.

You no longer require any food, water, sleep, or air in order to survive.

She still needs to sleep because sleeping is part of refreshing one's mind more than one's body - or at least that's what she believes, so far.

You gain the following benefits at all times.

You no longer require any food, water, or air in order to survive.

You gain the following benefits at all times.

You no longer require any sleep or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.

Instead of food and water, you must consume Human Flesh! daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.

Possession of this Power grants the following Trauma at all times: Glutton: make self control roll not to try to eat someone when there are no witnesses to see it..

You gain the following benefits as long as you are wearing this Artifact.

You no longer require any food or water in order to survive.

Charlie is a spirit possessing the corpse of a teenage girl. Because of that, she does not need to abide by the common rules of mortal survival.

You gain the following benefits at all times.

You are permanently and visibly transformed: a pale girl who does not need to breathe, but is secretly a corpse. You are considered to be a Sapient, Non-Living being when targeted..

No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

Possession of this Power grants the following Battle Scar: Forgets to Breathe. Flip a coin when entering a social interaction with someone unaware of your nature. On a failure, gain +1 difficulty to Charisma rolls towards them as you forget to pretend to breathe.

Possession of this Power grants the following Trauma at all times: Soul-Tied: Compulsion to hold onto a specific informational train map pamphlet.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Metabolism Gifts

Spend an Action. Select a target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.

For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.

You gain the following benefits as long as you are submerged in water.

You no longer require any food, water, or air in order to survive.

You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act.