The artifact can't be broken. There is a stylized "Heal the world for me- Vel" Inscribed on it.
If the artifact is lost, it returns to Vel. If the creator is dead, it finds a way to the nearest person who would use the artifact.
The creator (Vel) can tell when someone else is using it, and is aware of the user's appearance, direction, and distance.
[Future note: Although right now this is tied to Vel, I will update this to reflect that I change the signature to the person I choose once that patch is out]
This is an enhancement built on top of other artifacts to enhance how strong they are.
It's connection is to the person who originally made the artifact, not Vel.
It involves using
- a variety of hard materials (iron, titanium, etc)
- a history book
- a family tree diagram
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
If this Artifact is used by someone other than its creator, its creator is alerted and learns the user's appearance, direction, and distance at that moment. The creator may use a single investigation Effect on them once at any range. The user gets the feeling that they are being watched.
The user takes the device composed of 4 separate Large werewolf K9s connected to a small computer, and plunges the teeth rapidity into the skin of their target following the instructions on the small hand held to micro-inflecting the target with lycanthropy to induce a complete body restructure. this process is excruciatingly painful and straining as the body is forcefully contorted and bones are snapped into place. the target suffers feverous hallucinations of a full blood moon, as they fight back the urge to hunt.
Exert your Mind and spend a minute. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You cannot alter your clothes. You may add inhuman features to your disguise. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. This does not conceal you against investigative Effects. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You may Exert your Mind and spend a minute to apply a disguise to a target. The target can Resist your attempt. The disguise lasts until you choose to end the Effect and counts as a Battle Scar. All the same restrictions on the disguise’s appearance apply.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
After a short prayer to the mayan gods asking forn their knowledge of the target. A jade green light that listened to your request shares their knowledge acording to how well you prayed. When sharing the information the green light goes into the casters head on the 3rd eye spot of the forehead.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
You take this device and point it at a mundane broken object close to you. A tiny bullet full of nano-bots if fired out, and immediately begin repairing the object. After 10 minutes, it's as good as new!
Hey there, I'm Harold Ford, Vice president of Ford Motors and president of Metalcraft™. Our boys at the lab where doing some market research and you know what they found? All of you people suck at repair work! I told my boys to be nicer to my fellow contractors but they insist, all you guys know how to do is investigate and shoot!
So I told my boys: Maybe the problem isn't the contractors it's the fucking tools you guys are making! I mean Jesus, can't I just have a gun that repairs my car?! So I got my boys working on that - They said it was impossible, and I said they're just lazy! A few months later they come back with this bad boy - Check it out!
I call it - the repair-o-gun! It looks like a ordinary device, but with a little pull of a switch and BANG BANG BANG! I LOVE YOU REPAIR-O-GUN! AAHAHAHAHAHAHA!
I LOVE THIS THING! I mean, next time anything breaks, you can just shoot it! Let's face it, you already solve most of your problems that way! Best-in-class repair device, patented nanotubular meshing. I don't understand how it works and neither do you!
Order now and receive free, same-day shipping courtesy of Offr Red! I love these devilish guys! Yah!
Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Dexterity + Firearms at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
An appropriately named jacket, coming in a variety of colors and woven with kevlar fabrics this blend of modern technology and fantastical ability can take you from anywhere to anywhere else you can see. Even through mystical means. Though you do ignite into a multicolored fireball and proceed to have all the skin slough off your bones before turning to ash and then repeating the process in reverse on arrival.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The user ignites and burns to dust over the cast time.
When using the handheld sewing machine, the lining that comes out of the machine is gold strands, that blends within the material that it touches. After doing so, it sews back together for a functional object.
Exert your Mind and spend 60 minutes. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. More than half the target object must be present in order to begin repairs. Roll Dexterity + Crafts at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
You may only use this Effect once per day.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: