Filler
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Mind at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see fill.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Possession of this Power grants the following Battle Scar: fill and fill.
Possession of this Power grants the following Trauma at all times: fill and fill.
The Creature lashes out with its tendrils, latching onto an unsuspecting victim. In an instant, it’s grievous wounds begin to close, sucking the life from the victim like a terrible mosquito.
Exert your Mind and spend an Action to activate. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Brawn + Parasitic Applications at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the victim's body being injected with writhing parasites that then emaciate the relevant body part, then get sucked back into UA-566, healing them.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
A scar on Samuel's hand opens up, revealing a dark and malicious eye that drips a drop of black ichor, which then congeals and attempts to pierce the target, and when done, the transfer begins. If successful, a dark essence is transferred between the target and Samuel, transferring whichever quality is available to transfer. If used on a consenting target, strangely, the ichor worsens the wound transferred.
If the hand is covered by a glove or something similar, a glowing insignia in the same shape as the eye superimposes itself over the glove, very brightly, and very obviously.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Brawn+Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Exert sua Mente e gaste uma Ação. Selecione dois alvos sapientes que estejam ao seu alcance. Seus alvos podem Resistir para cancelar a transferência. Você pode escolher uma única instância das seguintes para transferir entre seus alvos:
* Um único Ferimento e quaisquer Cicatrizes de Batalha que ele causou
Este Efeito não pode ser usado novamente pela próxima hora.
Você pode ter como alvo a si mesmo se você se qualificar como um alvo válido pelos outros requisitos.
Seu alvo deve estar dentro da linha de visão, ou dentro do alcance de outro sentido.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. Your targets may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer between your two targets:
An intense cyan light flares from the microprocessor's spot beneath the user's skin (typically installed on the back of the neck or base of the spine). The user's irises, as well as random capillaries in any body parts augmented by their borrowed powers, emit the same light until the channeling is complete.
Exert your Mind and spend an Action. Choose MOLL(y) as a target, regardless of how far away they are. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you experience a catastrophic synchronization error - immediately gain all of MOLL(y)'s current traumas. If you would gain no traumas from this, roll to resist the following Trauma: 'Identity Sublimation - When using a secondary ability, roll Self-Control. On a failure, roll as though you had a score of 0 in the ability.'. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
The user touches their target and concentrates on the injuries/scars they want to transfer from/to them. The ring starts to glow with white light and like being liquified the injuries/scars travel towards the ring, make a round through it and end up in the other side's body.
The Greek goddess of curing sickness and healing wounds Aceso was said to have given this ring to a noble follower who wanted to take on warriors' afflictions and heal them while they went back to fight. In later generations, of course, this item would be used for much more selfish goals.
This artifact was loaned to one Jacob Sterns by the British Museum.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Brawn + Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
The mystic channels and communes directly with another person's spirit, allowing the two of them to freely exchange both physical and mental wounds between each other.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.