Legacy Power: The Price of Failure

Amarjeet swiftly grabs her assailant by the shoulders & places a well aimed knee into his groin; there is a muffled *crack* of a gunshot, & a smoking hole over her knee as the man falls.

A 1 Gift Extra Appendage Power used by Amarjeet Inderpal, created by Strazhari.

Description

Amarjeet's broken leg has been replaced by a sleek, cybernetic model. Largely composed of state of the art Ceramics & Polymers, it is still clearly artificial.

Onboard weapon systems include a retractable "Spur" (used as a "Club" per Eskrima limits) & a .45 Caliber "Pistol" built into the knee. This weapon can only be fired with accuracy in Melee range, can hold 8 rounds, & is typically fired with "Knee Strike" motion.

The leg can be detached with some effort, & must be repaired or replaced if damaged.

System

Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.

If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.

This Power is passive and always in effect.


Enhancements

  • Savage Blows (Attacks with your appendage are particularly vicious. Unarmed attacks with it get +2 Damage (instead of the typical -1).)
  • Grindhouse (You may make an attack using your Extra Appendage that behaves like a particular standard weapon. E.g. you may fire bullets from it or use it as a sword.)
    • Attack's Weapon Type - Knee Pistol

Drawbacks

  • Stumpy (Your Extra Appendage is incapable of fine object manipulation.)
  • Cyborg (Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.)

Edit History

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Oct. 6, 2024, 4:37 p.m. - Adjustment Cost: 1. Text field change

Jan. 12, 2024, 4:24 p.m. - Major Revision Cost: 1. Added Enhancement: Tools at Hand, Removed Enhancement: Sticky Grip

March 8, 2023, 2:06 p.m. - Major Revision Cost: 1. Added Enhancement: Sticky Grip

March 6, 2023, 10:13 a.m. - Adjustment Cost: 1. Text field change

Jan. 25, 2023, 3:11 p.m. - Adjustment Cost: 1. Text field change

Revision purchased with:

Jan. 25, 2023, 3:08 p.m. - Revision Cost: 1. Power Adjustment

May 6, 2022, 7:45 p.m. - Adjustment Cost: 2. Text field change

May 4, 2022, 7:57 p.m. - Upgrade Cost: 2. Upgraded from old powers system

Revision purchased with:
Improvement from writing up U-666 spent on changing power: The Price of Failure    (since refunded)

June 5, 2021, 7:27 p.m. - Adjustment Cost: 2. Text field change

Revision purchased with:
Improvement from writing up U-666 spent on adjusting power: The Price of Failure    (since refunded)

May 28, 2021, 1:18 p.m. - Revision Cost: 2. Removed Enhancement: Savage Blows

May 25, 2021, 9:06 p.m. - Improvement Cost: 2. Added Enhancement: Semi-Autonomous Augment

Revision purchased with:

May 25, 2021, 2:19 p.m. - Adjustment Cost: 1. Text field change

Revision purchased with:

May 25, 2021, 1:26 p.m. - Adjustment Cost: 1. Text field change

May 25, 2021, 1:18 p.m. - Adjustment Cost: 1. Text field change

May 25, 2021, 12:46 p.m. - Adjustment Cost: 1. Text field change

- May 25, 2021, 12:45 p.m. - New Cost: 1. Initial power creation