Stinky Pete’s transformed body is uniquely adapted for various practical uses, resembling a living toolkit. His tail, long and prehensile, is remarkably strong and flexible, capable of acting as a makeshift crowbar for prying open doors or lifting heavy objects. The tail’s dexterity also allows it to function like a slim jim for unlocking car doors or a screwdriver for turning screws and bolts.
His fur, while coarse and rugged, hides an unusual ability: individual hairs can be plucked and used as lock picks, perfect for delicate lock-picking tasks. These hairs are surprisingly tough and flexible, making them effective tools for manipulating locks and small mechanisms.
His hands, though larger and less capable of fine manipulation, have the strength and shape to serve as glass cutters or portable angle grinders. By using the edge of his palm or his nails, he can score and break glass or grind down surfaces with surprising efficiency.
You gain the following benefits at all times.
You are permanently and visibly transformed: Monkeyish Humanoid. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1.
Your body is adapted to Sprinting. You receive +3 dice on non-attack rolls related to Sprinting.
While in Mountainous Areas, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You no longer age naturally, and supernatural attempts to age you fail.
Your body provides you with the functionality of Breaking And Entering Tools- Crowbar, Lock Picks, Screwdrivers, Glass Cutters, Slim Jims, Drills, Portable Angle Grinder (Tail and Plucked Hair). If used to attack, these "tools" use the same stats as a small knife.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
July 28, 2024, 12:15 p.m. - Revision Cost: 2. Added Enhancement: Tools at Hand, Added Drawback: Paws
The gills on his chest flare outward & suddenly a high-pressure cutting torrent of high-PSI water blasts outwards from his mouth--cutting the man Infront of him in half.
Alternatively; he can purify salt water & dispense it from his gills for people to drink.
You gain the following benefits at all times.
You are permanently and visibly transformed: visible gills on his chest. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
While in the ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your body provides you with the functionality of water purifier. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage high pressure hydropump (Shotgun; Brawn + Athletics) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Just Add Water (On a normal day you must "take in" atleast 5x (5 gallons) the typical amount of liquids a person would normally consume. You roll at +2 Difficulty against any Exposure made against excessively hot or arid enviorment, or water deprivation.) and Deepman (Ontop of additional Dice Penalties, you suffer up to 3 Dice Penalty when in excessively dry or hot enviorments & roll at up to +2 Difficulty to resist Exposure against them. This does not apply if you, at the GM's discretion, are regularly and excessively hydrated.).
Possession of this Power grants the following Trauma at all times: Lord of the Sea (You must roll Self Control to ever hurt any ocean, sea, or marine animal--any animal which dwells in the sea, for any reason.).
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Continued usage and acceptance of aspects of his demonic heritage has led Amos to undergo some physical transformations. His muscles are more lithe, his voice feels more steady, and he sports yellow eyes, a sinewy red tail, and sharper canines. In addition, his skin has become even more sensitive..
You gain the following benefits at all times.
You are permanently and visibly transformed: Demonic Augment. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Charisma is increased by 1.
Reacharound can stretch and bend his arms but only when he is reaching around corners and bends of some sort
You gain the following benefits as long as only applies to reaching around corners and bends.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
You are some form of robot
You gain the following benefits at all times.
You are permanently and visibly transformed: into a tall mechanical man. You are considered to be a Sapient, Non-Living Computer when targeted. Your Intellect is increased by 1.
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by computer viruses is increased by 2.
Ugg very muscular. Ugg seem no care about cold. Very cool. Hah. Get it? Ugg make joke!
You gain the following benefits at all times.
You are permanently and visibly transformed: a muscular, hairy humanoid with thick, caveman-like facial features. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 2 and your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: Archaic Appearance - You are easily recognizable due to some unique feature about you, potentially alienating you from certain groups.
Possession of this Power grants the following Trauma at all times: Sapien Speech - You must roll Self Control whenever you talk or engage with someone meaningfully in conversation; on a failure, you slur your words into incomprehensible prehistoric human garble..
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.