Strike a pose! Perfect! Everyone is fooled!
Exert your Mind and Spend an Action.
You transform into Statue for one hour. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may triangulate the tiniest sounds or smells.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
With a swipe of the air he can bring up an almost digital menu with a number of square slots showing icons of things he's stored away, allowing him to press the icon and materialize it in his paws.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Another Ben v.0.02.1 is basically Ben with a little uprgrades, no one has ever seen them twice... in battle and and on their rim jobs
Expend a point of Battery and spend an Action.
Summon the one and only Sapient Another Ben v.0.02.1 at your location. They last for two hours or until they are destroyed. They are controlled by you. This Artifact may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
When the user touches a key of some sort, an appropriate keyhole will form in the middle of their chest, right above the heart. Putting the key in and turning it will create an opaque black opening around where the keyhole was. After reaching into the opening to store or retrieve an item, the hole closes, the key turns back and will fall out.
The name only refers to the place of the stash, it's not actually part of the body. It's more of an extension of your mind, death will result in dropping all stored items at once. Time does not move inside the stash, items will leave in the *exact* condition they entered. The key used to open the stash doesn't need to be an actual key, just something whose primary purpose is opening locks, a key card for example.
Spend a Quick Action. You must actively and obviously use some sort of key to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The data gathered from Laz's age changes have now allowed a greater understanding of cellular reconstruction. Laz's device now secretes nanites constantly into the user's bloodstream through dermal absorption. Activation reads brainwave patterns to determine the envisioned form and adjusts smoothly, preventing the tearing, gore, and nudity of the previous system. Yes, bones still shift under the skin, and clothing is reconstructed but in a much less disturbing display. Further, the reconstruction need no longer be actively maintained. Once complete, it remains until changed. Releasing a form, however, does still cost the wearer an exhaustive amount of energy that must be recovered.
After the events of a previous Contract, Laz wanted to be anyone else. Eliza helped him work out how he can be. Now he finds himself doing business with another face
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.