A custom rifle designed to be used with James Sutton's exosuit. Double the size of a standard rifle, the firearm can configure into different ammo types depending on the situation, hot swapping between standard semi auto rifle ammo, shotgun shells and slugs, and armor penetrating sniper ammo.
This Artifact can be used as a rifle. It is roughly at least twice as large as a rifle and cannot be concealed on your person or disassembled for storage. Unless Wepon can only be used with the exosuit, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The user will typically reach into a pocket and if the pocket is examined very closely a slight green hue will be visible.
The user really is able to generate these items without the use of a pocket, and when used a rift appears in their hand from which the artifacts are manifested.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a ________ and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
Bruno creates a bag by coating the inside of the bag with his blood. After a day, the bag absorbs the blood and comes to life. It requires raw meat to live. A new owner can bond to the bag by feeding it some of their blood over two days. The bag can't see, but it can purr, growl, and whine based on its mood.
This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
JPM has the ability to create purchasable protection for the rich elite upper-class: these items can be a suit, can be shoes, can be anything, but to anyone who'se not of Rich stock... their mundane, and useless.
You gain the following benefits as long as you are Rich. and you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
The artifact, a ring of metal, shimmers slightly, spreading a mist that hides the user slowly disappear into nothing as its user rubs the inscription along the artifact. A bit of Elvish from J.R.R. Token, but saying something different.
"Keep me secret, keep me safe"
Vel made this artifact with a ritual pulling on the long history of legends of artifacts of invisibility.
The ring of Gyges is the first, and the one Vel picked the name for
The second is the helm of hades, the source of the mist that powers the effect.
The last, and the most well known, the one ring, and tempered by the other two stories
Vel starts by casting the metal for the base of the artifact, typically a ring. As Vel does so they tell extracts of the story of the ring of Gyges
Vel then lets the ring cool, surrounding it in steam as they talk about the stories of the helm of hades.
Vel finally carves in elvish the words into the ring. The patterns are common enough that the ring looks recognizable as something akin to the one ring, drawing power from people's conception of that. The specifics of the wording serve as another specific bit of meaning, anchoring the power of the ring in the point of time when the ring was harmless, and connecting it to the other 2 stories of less malevolent effects.
Notes:
[So my thought process for this is that the most well known ring of invisibility and symbol of invisibility is the ring from Lord of the Rings.
When trying to impart an effect, Vel doesn’t want to make a ring that destroys lives and minds. So, the other stories, and the words in elvish are a way of anchoring the power Vel gets from the big story, pulling the other stories of similar tools, and using them to divert the effects the one ring is supposed to have.
I could probably switch to just the Greek stories to make it a little cleaner, but I think if you are making a ring of invisibility using the cultural understanding of rings of invisibility, you need to address the one ring, or it will slip in.]
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: ,l. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: