The user's body stretches and shapes at the user's will causing their attacks to vary according to the user's imagination.
Gomu gomu no pistol: The user's stretches his arm at high speed, increasing his strength to the point of comparing the punch to a gunshot.
Gomu gomu no rocket: The user's stretches his arms to gain momentum and make a great jump, then launches himself against enemies with the momentum.
Gomu gomu no bazooka: The user's stretches his arms back and lets them move forward at high speed to make the enemy fly with the palms of his hands.
Gomu gomu no fusen: The user's inflates himself like a balloon quickly, thus bouncing off his enemies and attacks like cannonballs.
Gomu gomu no kane: The user's stretches their neck back and then brings it back with a devastating headbutt into their enemy's face, while doing so they hold onto their enemy's body tightly for added effect.
Gomu gomu no ami: The user's interlaces his fingers in the shape of a net and then stretches his fingers to create a large net, in which he attempts to trap his opponent.
You gain the following benefits as long as It should not be in contact with sea water and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
the modules absorb lingering static energy in the air as well as any potential energy in the user's muscles to unleash faster and more potent attacks, at the cost of the energy frying some of the user's emotion regulation enzymes, causing them to be more irritable and leaving huge electric burns all over their body in the process.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Disfigured: Tons of electrical burns have appeared on your body, making you MUCH, much less approachable. (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar). If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Short Fuse: Your brain is constantly getting fried, you feel much.... much more.... irritable. (You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects: You also gain the following effects:
The scar-like vertical line running down the prodigous gut from sternum to pelvis splits open. Dozens of knife-like teeth are bared as the impossibly large mouth bellows in hunger.
What the mouth swallows is lost forever.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Battle Scar: A ragged, vertical scar from sternum to pelvis.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
With its large hands and clamping maw, it slaughters its foes with a savage ferocity.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Ry'mone West Has took the training that he has received from his family and combined it with the thing he enjoys most in this world, looking good. While in combat West uses his open palm techniques from his Baguazhang family teachings, every strike lead to a fluid runway pose, leading to fights looking almost choreographed.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Power grants the following Trauma at all times: Blandophobia: Roll self-controll to wear anything that is not extravagant or outwardly flamboyant..
You also gain the following effects:
During moments of conflict a blue-ish aura surrounds the user. The user's rhythm of fighting becomes inconsistent as attacks land earlier or later then they are supposed to. Their movements become more precise and targeted as each strike becomes echoed by another delayed hit from a spectrish afterimage that serves to accentuate the blow.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects: