When our blood touches, you focus on it and see how it mixes, almost like two different colors blending together. After that, a blast of light wind appears, whether we are in a room or outside; it’s the same.
The demon doesn't want me to succeed in becoming wealthy, so it takes 100 euros from me to slow me down.
You must use up It automaticly takes 100 Euros away from me. in order to activate this Effect.
You may make an oath with any number of physically-present, Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must take a Severity-1 Injury and all participants must bleed into one collective goblet/vessel for holding liquid. to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
You may revert a penalty for breaking one of your oaths on any participant other than yourself.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
- Aug. 2, 2024, 7:29 p.m. - Revision Cost: 2. Added Drawback: Sacrifice, Removed Drawback: Conditional
A white fire shaped like a rose burns the offered money, and a phantom ring slowly forms around the users finger once complete a man is formed needling at the users feet.
Exert your Mind and spend one minute. You must use up $1000 in order to activate this Effect.
Summon a single Men in hats at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Kalist uses his position as a mob enforcer to make deals that reduce the particpant's debt.
You may make an oath with any number of physically-present, Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
The same terms and penalties must apply to every party in each deal.
The lower writes up a quick contract on a spare pen and paper and presents it to the client with a blank expression. Quickly the client signs, rhe words far too complicated to understand fully. Then the lawyer smiles wider than any man should reasonably smile. Then again, an unreasonable smile, for an unreasonable contract
You must use up ink and paper in order to activate this Effect.
You may make an oath with any number of physically-present, Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must sign the contract to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
With the wisp of smoke created, Gaspar siphons a bit of breath from participants, bonding it into a little marble which Gaspar keeps on him, tying the two together in a pact.
You must use up a smoking object in order to activate this Effect.
You may make an oath with a Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind (unless you win a coin flip) and all participants must say your name to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
The target may be at any range, but you must still be able to communicate the terms to them, and they must be able to say your name.
Possession of this Power grants the following Battle Scar: One Eye: A penalty lost in a broken deal, when a summoner managed to trap him.
The air glimmers around Shelby as they speak. Power hangs heavy for a moment, vanishing as the deal's sealed with a kiss. Breaking promises like that breaks hearts- in this case very literally.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must kiss to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
The mobster presents a reasoned, logical case to the target: there's a lot of dangerous folks out there, and only they can offer safety... for a price.
If they agree, they will pay the mobster a monthly fee for protection. If they stop making their payments... well, let's just say, the mobster can't be held responsible for any unsavory types that might pay them a visit.
This Effect cannot be used unless you are making a deal to exchange money for protection.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.