"Have you seen something?" a sudden step forward, move slowly, focus on their pattern. Understand. Everyone. Never stop hiding.
"You're definitely paranoid" a head turn, 57° to the left. Right ankle down, torso to the left, take advantage of the light pole.
"Wait, what's that?" Shit. Be fast. Be swift. Cover the hand with the shadow, move slowly. A head turn, 35° to the right: MOVE. NOW.
"Bro, chill."
After trying for years to go unnoticed and to remove your toxic friendships and relationships you develop a particular way of being: your arms move in unnatural ways, your every step bends at peculiar degrees, you have managed to spot major blind spots in the line of sight of everyone around you. By exploiting this knowledge you get to be really difficult to notice, maybe someone may catch a glimpse of your silhouette, but you just need to break sight for mere moments to get unseen again.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Battle Scar: -5 feet of speed while the effect is active.
You seem to blur and fade from sight.
Exert your Mind and spend an Action. You must actively and obviously use Tatoo of a blindfolded head to activate this Effect.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
A raggedy old camo poncho; when the hood is pulled over the wearer, they are obscured by the magical and near divine properties of CAMOUFLAGE.
Exert your Mind and spend an Action.
You and everything you are carrying is obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
A black, hooded cowl that silences the wearer inside it.
Exert your Mind and spend an Action.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
The staff, wand or stave flows white. When it does down I am obscured from your senses.
The ability to turn invisible is a standard mage ability.
You gain the following benefits at all times. You must actively and obviously be using staff, wand, or stave. to gain the benefits of this Effect.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
As the Inspector dons his detective jacket, small, barely visible wisps of white mist with the barest hint of a sparkle seem to surround him as he blends in with his background.
When the Inspector went to obtain his new gift, the mystic said this gift of his legacy was a bit of a challenge. Something they used to help them move unseen, simple in theory, but complicated to master.
The magic was indeed tricky, and ever since he received it, the Inspector has been struggling to stay seen when he wants to be seen and stay unseen when he doesn't. The mystic said to take things he baby steps. Hopefully, he can manage even those.
You gain the following benefits at all times. You must actively and obviously be using detective jacket to gain the benefits of this Effect.
You and any clothes or equipment you are wearing are partially obscured from sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 hour.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.