https://en.wikipedia.org/wiki/Joint_Light_Tactical_Vehicle
The L-ATV is based around Oshkosh's TAK-4i (i = intelligent) independent suspension system. Vehicles fitted with an earlier version of the system, include the Oshkosh Medium Tactical Vehicle Replacement (MTVR), Oshkosh Logistic Vehicle System Replacement, and Oshkosh MRAP All-Terrain Vehicle (M-ATV); the TAK-4 system has also been retro-fitted to the Force Protection Inc Cougar and BAE Systems RG-33 MRAPs. The majority of systems supplied pre-JLTV have been coil-sprung. The TAK-4i version fitted to the L-ATV remains undisclosed, but is not coil-sprung and is of the variable adjustable ride-height type with up to 20 inches (51 cm) of wheel travel, 25 percent more than the current standard.
Motive power is provided by a digitally-controlled Gale Banks Engineering 866T V8 turbodiesel, based on the architecture of the General Motors Duramax L5P. Power output is 400 hp (298 kW; 406 PS) and 850 lb⋅ft (1,152 N⋅m) of torque. In commercial use, power output of the standard Duramax L5P engine is currently up to 445 hp (332 kW; 451 PS) and 910 lb⋅ft (1,234 N⋅m). An Allison 2500SP six-speed fully automatic transmission is fitted to all JLTV. The L-ATV can be fitted with the Oshkosh ProPulse diesel-electric powertrain, previously fitted to the Oshkosh Heavy Expanded Mobility Tactical Truck (HEMTT) and MTVR. According to Oshkosh literature, the ProPulse diesel-electric powertrain dramatically improves fuel economy by up to 35 percent in certain circumstances and serves as an on-board generator with enough output to power an entire airfield or hospital, generating up to 120 kW of AC power for external operations; the hybrid powertrain was not a requirement of the JLTV program. A hybrid electric JLTV was unveiled in January 2022, this fitted with a lithium-ion battery pack.
This Artifact can be used as a Light JLVT M1280 General Purpose Utility/combat multirole vehicle. It is roughly the same size as a Light JLVT M1280 General Purpose Utility/combat multirole vehicle but can be collapsed into a pocket knife and concealed. Collapsing or expanding it costs a Quick Action. Unless you succeed a Mind+Drive roll to compact or expand this vehicle (made as a free action), this Artifact behaves as its mundane counterpart.
This Light JLVT M1280 General Purpose Utility/combat multirole vehicle has A reinforced roll cage, additional storage compartments underneath seats, AI assistant "Andy", and an armored exterior. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The crown's symbols twist slightly and the target develops an internal brand on one of their organs carrying the symbol of the beast.
Exert your Mind and spend an Action. Select a target within 20 feet.
Your target is marked with ________. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. This Artifact can have up to 3 marks active.
You receive +2 dice to any rolls made against a marked target.
Solo se lo apre Ulisse si vede il contenuto, se lo apre qualcun'altro lo zaino appare vuoto.
This Artifact can be used as a container. It is roughly the same size as a Zaino conserante and just as difficult to conceal.
Your Zaino conserante holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Zaino conserante. They will have access to anything else inside and may attempt to break free, damaging or destroying the Zaino conserante in the process.
If your Zaino conserante is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
Expend a point of Battery and spend a minute. Select a target Object within arm's reach. You may select a target at any range if you use up i of the target. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Looks like a Glock 19 (i put little googly eyes to give it character :D)
It seems to have some sort of magical glow to it
Sentient Gun That makes its own decisions is extremely evil, sick, and twisted
This gun is possessed by someone with a violent tendencies seems like they always want to solve everything by shooting it in the face
Origin: A Litch whos soul was placed into a gun by force it is unknown by who or what but what they want more than anything is to take souls and will do anything to achieve just that
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
An average size Great-Sword with a crystallized guard and ice-like appearance
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Whenever you show this Artifact to someone, you may give a general description of an Object within the category of forms of identification, and anyone who hears the description and sees the Artifact will have their mind fill in the details to complete the illusion.
The way the Artifact is seen can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: