Ride or Die It never asks who, what, or how. Only where.

1
Requires Seasoned
An extraordinary Light JLVT M1280 General Purpose Utility/combat multirole vehicle.
Used by Kirk Johnson, Created by Glitchy.
On Legendary Artifact Andy.

Kirk's modified JLVT is a demilitarized version, offering only the increased durability of the traditional JLVT. Despite being demilitarized, the mount for where the turret would normally be is still there, as well as the lack of radar and other military technologies. Inside are a group of his old buddies, 5 in total. Due to their insistence on personal space, Kirk can't seem to fit any more passengers, but its nice talking to his friends again.

The L-ATV is based around Oshkosh's TAK-4i (i = intelligent) independent suspension system. Vehicles fitted with an earlier version of the system, include the Oshkosh Medium Tactical Vehicle Replacement (MTVR), Oshkosh Logistic Vehicle System Replacement, and Oshkosh MRAP All-Terrain Vehicle (M-ATV); the TAK-4 system has also been retro-fitted to the Force Protection Inc Cougar and BAE Systems RG-33 MRAPs. The majority of systems supplied pre-JLTV have been coil-sprung. The TAK-4i version fitted to the L-ATV remains undisclosed, but is not coil-sprung and is of the variable adjustable ride-height type with up to 20 inches (51 cm) of wheel travel, 25 percent more than the current standard.

Motive power is provided by a digitally-controlled Gale Banks Engineering 866T V8 turbodiesel, based on the architecture of the General Motors Duramax L5P. Power output is 400 hp (298 kW; 406 PS) and 850 lb⋅ft (1,152 N⋅m) of torque. In commercial use, power output of the standard Duramax L5P engine is currently up to 445 hp (332 kW; 451 PS) and 910 lb⋅ft (1,234 N⋅m). An Allison 2500SP six-speed fully automatic transmission is fitted to all JLTV. The L-ATV can be fitted with the Oshkosh ProPulse diesel-electric powertrain, previously fitted to the Oshkosh Heavy Expanded Mobility Tactical Truck (HEMTT) and MTVR. According to Oshkosh literature, the ProPulse diesel-electric powertrain dramatically improves fuel economy by up to 35 percent in certain circumstances and serves as an on-board generator with enough output to power an entire airfield or hospital, generating up to 120 kW of AC power for external operations; the hybrid powertrain was not a requirement of the JLTV program. A hybrid electric JLTV was unveiled in January 2022, this fitted with a lithium-ion battery pack.


This Artifact can be used as a Light JLVT M1280 General Purpose Utility/combat multirole vehicle. It is roughly the same size as a Light JLVT M1280 General Purpose Utility/combat multirole vehicle but can be collapsed into a pocket knife and concealed. Collapsing or expanding it costs a Quick Action.

This Light JLVT M1280 General Purpose Utility/combat multirole vehicle has A reinforced roll cage, additional storage compartments underneath seats, AI assistant Andy, and an armored exterior. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Flying Car: Your vehicle may also fly at its normal speed. Taking off takes a full Action.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Flying Solo: Your vehicle cannot have any passengers.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Community Legendary Artifact Gifts

You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

While Incapacitated, you may Exert your Mind to take a single action.

You gain the following benefits as long as you are wearing this Artifact.

If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. While incapacitated, you can take one Action per minute. Stress applies in full and cannot be reduced for any rolls demanded by the Action. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated

While Incapacitated, your only weakness is fully draining the body of blood, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

Exert your Mind and spend an Action. Select a target Location within 75 feet. You may select a target at any range if you use up a paper with "ICU" written or typed on it. of the target.

You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.

  • This does not satisfy the Line of Sight requirement for targeted Effects.

This massive door used to just be like any other door, but it was cared for and loved by rood so much and so much energy was put into it that it grew double the size and gained magical properties. Including returning to it's beloved owner.

This Artifact can be used as a club / improvised weapon. It is roughly at least twice as large as a club / improvised weapon and cannot be concealed on your person or disassembled for storage.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.

You also gain the following effects:

  • Mjolnir: You may call your weapon back to your hand as a Quick Action if it is within 50 feet of you. Can only be used on melee weapon that you have wielded in the past hour.
  • Pin: If you Injure a target with an Attack, you may choose to leave your weapon. If you do, the target is “pinned” to that location until the weapon is removed. Removing the weapon increases the Severity of that Injury by 2.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

You gain the following benefits as long as you are wearing this Artifact.

Any Injury you receive from a source other than Destruction of the amulet heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.

You may also Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.

Injuries you receive from Destruction of the amulet are increased in Severity by 1.

  • The increase in Injury Severity stacks with any similar effects, such as the Vulnerable drawback on Inhuman Physiology.

Stock Legendary Artifact Gifts

Expend a point of Battery and spend an Action or Reaction.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll. Cannot be used as a Desperate Defense.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: The report of any shots you fire may be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.

If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.