The barrel whirs to life as Jerm cackles maniacally, mowing down all in his path.
This Artifact can be used as a rifle. It is roughly at least twice as large as a rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
When in the form of a rifle, it appears like a standard ar-15. It has an acog sight and a silencer. as a bracelet it is a simple iron band. It appears to small to be removed from the wrist of the user.
When wanted the user can remove the bracelet easily as if it is made of rubber. When the user wants, the bracelet will turn into a firearm in the hand the bracelet was on.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into A iron braclet and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Despite looking like a normal pistol, with a simple decorative edge. Reuben holds this gun in high standard, sure, it’s a typical model chosen by cowboys, but it was his own first, and he stood by it then so he’ll stand by it now.
Many of the legends are true, a single bullet can slice through the bodies of more than just one.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
A posse da arma torna o portador sensível às dores do mundo, frequentemente em forma de pesadelos premonitórios. Durante a vigília, entretanto, disparos com a arma fazem um som agradavelmente grave, ainda que não mais baixo que o normal. O cano fumegante deixa à sua frente uma fumaça com tons vagamente caleidoscópicos de dourado e verde.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into anel de serpentes and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Pesadelos. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
German Sparrow grips his trusted Death Knell, the revolver’s weight familiar and reassuring. He takes a steady aim, and with a sharp crack, the gun discharges. The bullet’s path is swift and unerring, the target collapsing as the echoes of the shot fade away.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: short fuse. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
https://static.wikia.nocookie.net/cyberpunk/images/5/56/DatabaseEntry_Pistol_KangTaoA-22BChao.png/revision/latest?cb=20210130190607
Chambered in 45 ACP, the Gauss pistol uses electromagnetic pulses to fire the entire bullet at higher velocities than normal pistol rounds, giving it more penetration power, and more devastating wounds that can be dealt silently thanks to the electromagnetic systems not needing to cause explosions, instead using magnetism to it's advantage
This Artifact can be used as a Handgun. It is roughly the same size as a Handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects: