Loftwing's Eye

2
2 Rewards assigned
You possess supernatural skill with bows.
Used by Link, Created by mobius.
( )

Link's eyes glow and his attention seems focused into a trance-like state as he aims and shoots.


You gain the following benefits as long as engaged in combat with bows.

You receive +2 dice to all rolls using bows. Reloading is considered a Free Action.

You also gain the following effects:

  • All-Terrain Archer: Your attacks made with bows never suffer penalties due to movement or environmental conditions. This includes sprinting, climbing, firing in the rain, etc.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Pincushion: Any attack or Effect activation roll against a target that already has one of your projectiles stuck into them is rolled at -1 Difficulty.


Community Archery Mastery Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: Large knife like ears and long green hair. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Intellect is increased by 1.

You no longer age naturally, and supernatural attempts to age you fail.

You may make a +2 Weapon Damage Magic bow (Bow (Dex+Archery)) and Fire storm (Assault rifle (Dex+Occult)) attack without additional equipment.

Possession of this Power grants the following Battle Scar: Wheezing.

Possession of this Power grants the following Trauma at all times: Delusions of Grandeur and Schizophrenia You have trouble discerning what is real and what isn’t sometimes; at least once a day the GM fabricates a false reality for you–should you interact with this false reality in a major way you may roll Self Control to discern it. Whenever you majorly encounter something weird, unusual, extraordinary, supernatural, or otherwise pivotal: roll Self Control–on a failure, you believe them to be a false reality, and will act accordingly..

The Severity of any Injury caused by pure iron is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as engaged in combat with bows, crossbows, slingshots, and slings.

You receive +2 dice to all rolls using bows, crossbows, slingshots, and slings. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.

Possession of this Power grants the following Battle Scar: ..

Possession of this Power grants the following Trauma at all times: , and..

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Hail Storm: You may Exert your Mind to make an attack with bows, crossbows, slingshots, and slings against all targets within a 120 degree arc in front of you. Your full attack Outcome applies to each of them, but they may attempt to Dodge or Defend if they are aware of the attack.
  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.
  • Pincushion: Any attack or Effect activation roll against a target that already has one of your projectiles stuck into them is rolled at -1 Difficulty.

You gain the following benefits as long as engaged in combat with combat bows. You must actively and obviously be using a bow and arrows to gain the benefits of this Effect.

You receive +2 dice to all rolls using combat bows. Reloading is considered a Free Action.

You also gain the following effects:

  • Bullet Parry: You may Defend against any attack in range of your attacks. Defending this way still costs a Reaction.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Pincushion: Any attack or Effect activation roll against a target that already has one of your projectiles stuck into them is rolled at -1 Difficulty.

You gain the following benefits as long as engaged in combat with Long bow.

You receive +2 dice to all rolls using Long bow. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.

You also gain the following effects:

  • Arc the Arrow: You may attack targets who are behind cover without any penalty.
  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Hail Storm: You may Exert your Mind to make an attack with Long bow against all targets within a 120 degree arc in front of you. Your full attack Outcome applies to each of them, but they may attempt to Dodge or Defend if they are aware of the attack.
  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.
  • Pincushion: Any attack or Effect activation roll against a target that already has one of your projectiles stuck into them is rolled at -1 Difficulty.

  • The arrow should have to make a maximum of a single turn to hit its target. It cannot traverse an arbitrarily complex path.

You gain the following benefits as long as engaged in combat with crossbows.

You receive +2 dice to all rolls using crossbows. Reloading is considered a Free Action.

You also gain the following effects:

  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.
  • Pin Down: If your attack hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

Stock Archery Mastery Gifts

You gain the following benefits as long as engaged in combat with wooden longbows.

You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.