Sow the Seeds and grow again

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The power to heal lingering disfigurements and scars.
Used by Neymari "Nari" Booker, Created by ssourteaa.
(When activating this Effect, it is obvious you are treating the target. )

Nari can hesl the damage, but it is still apparent that something happened. Nari must be touching the area that they are going to repair for it to work. What is being healed glows for a few moments, then healing process begins. It takes over an hour for the body to repair itself, but this happens on its own. Nari is not needed to be around for the process to finish.
However, once it is done, the body does not return to before. If a limb is lost and regrown, there will be markings on the skin akin to scars. If skin was burned, it will grow back, but be discolored. There is no more pain or damage, though.


Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

Healing a Battle Scar in this way leaves behind leaves the body visibly marked in some way (varies due to injury) on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Heal Scars Gifts

Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. You must use up A scroll with symbols, patterns, or colors on it in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar will heal immediately. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.

Healing a Battle Scar in this way leaves behind The repaired area takes on the appearance of what was on the scroll on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend ten minutes to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal over the course of the next week.

It comes from blessed bees!
Don't ask why he has blessed bees, but yeah.
Something about the Hindu Bee God or whatever

Use up this Jar of Honey and spend a minute. Select up to four Battle Scars on yourself to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • This consumable is destroyed when used and cannot be used again.

Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The Three R's: Reduce, Reuse, and Recycle. The body is filled with waste and inefficiencies: they can be better repurposed to resolve what is broken beyond conventional repair.

Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Heal Scars Gifts

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.